Friday, May 26, 2006

Smash Bros Pages Updated

If you havnt seen already. The Smash Bros page has been updated with 2 new character bios. These two characters are Zero Suit Samus and Wario. They give a few of the attacks of the characters including Zero Suit Samus' gun whip. Go to SmashBros.com to see the updated site or click the links below.

Zero Suit Samus
Wario

Source: Super Smash Bros Brawl

-Secret322

Thursday, May 25, 2006

New Wii Details and Prices!

Article taken form Nintendo.com.


"Following its overwhelming debut at E3 2006, Nintendo today announced the current fiscal year unit shipment forecast for its new home game system, Wii™. Nintendo also confirmed that the price of the Wii system, which incorporates unique freehand control, will not exceed $250 in America, or ¥25,000 in Japan. The company plans to ship 6 million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on March 31, 2007.

The projections are part of a full-year financial forecast that sees growth of 18 percent in sales globally, based on anticipated continuing strong demand for the Nintendo DSâ„¢ portable game system, as well as a successful launch for Wii.

The company also said it expects to sell 17 million Wii games in the period. Exact launch dates, identification of the launch library of titles and details on the unique Virtual Console aspect of Wii will be announced soon."


Source: Nintendo

-Falco8

Thursday, May 18, 2006

Cellien Studio on the Wii Bandwagon

Yesterday Cellien Studio, a former PC developer, has official announced that they will develop for the DS, GBA, and Wii. Right now the company is only focusing on the Nintendo DS and moaking other plans for the GBA. Cellien also states that they will be updating existing GBC games to GBA and Gamecube games to Wii.

Source: Wii IGN

-Falco8

Wednesday, May 17, 2006

Wii/DS Media Blowout!

We have many Wii/DS screenshots that include Super Smash Bros. Brawl, The Legend of Spyro: A New Beginning, Crash Boom Bang!, and Dragon Ball Z: Budokai Tenkaichi 2. Well keep updating this media for new screens. Courtesy of GC Cafe.

Super Smash Bros. Brawl
Super Smash Bros. Brawl Screenshot 1
Super Smash Bros. Brawl Screenshot 2
Super Smash Bros. Brawl Screenshot 3
Super Smash Bros. Brawl Screenshot 4
Super Smash Bros. Brawl Screenshot 5
Super Smash Bros. Brawl Screenshot 6
Super Smash Bros. Brawl Screenshot 7
Super Smash Bros. Brawl Screenshot 8
Super Smash Bros. Brawl Screenshot 9
Super Smash Bros. Brawl Screenshot 10
Super Smash Bros. Brawl Screenshot 11
Super Smash Bros. Brawl Character Art - Kirby
Super Smash Bros. Brawl Character Art - Samus
Super Smash Bros. Brawl Character Art - Zero Suit Samus
Super Smash Bros. Brawl Character Art - Metaknight
Super Smash Bros. Brawl Character Art - Solid Snake
Super Smash Bros. Brawl Logo

The Legend of Spyro: A New Beginning
The Legend of Spyro: A New Beginning Screenshot 1
The Legend of Spyro: A New Beginning Screenshot 2
The Legend of Spyro: A New Beginning Screenshot 3
The Legend of Spyro: A New Beginning Screenshot 4
The Legend of Spyro: A New Beginning Screenshot 5
The Legend of Spyro: A New Beginning Screenshot 6

Crash Boom Bang!
Crash Boom Bang! Screenshot 1
Crash Boom Bang! Screenshot 2
Crash Boom Bang! Screenshot 3
Crash Boom Bang! Screenshot 4

Dragon Ball Z: Budokai Tenkaichi 2
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 1
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 2
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 3
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 4
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 5
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 6
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 7
Dragon Ball Z: Budokai Tenkaichi 2 Screenshot 8

-Falco8

New Articles

We have two new articles for you guys! The first article is a Worms: Open Warfare review which was written by Miles Ross, and the second article is an editorial written by DoubleStrike called "Wii Will Rock You!" and the article is about, as you know, Nintendo's next gen console, Wii. Sorry it took a long time put these articles up, I was about to put these two articles up when Blogger started acting up us (during E3 week). Luckily there are up and for your viewing pleasure!

Worms Review

Wii Editorial

Nintendo DS' First MMORPG - Mappel Story

Here's an interesting bit of news that has gone largely unnoticed. Maple Story, a free 2D MMORPG by Wizet and published by Nexon, will be hitting the Nintendo DS. It looks like Nexon is actually collaborating with Nintendo on the project. If there is any MMORPG that could work with the DS, other than Pokemon, it's this.

For now, whether or not the game will be released outside of Korea is unknown. However, this announcement was at E3 so who knows? I might actually go back to playing it if it's on the DS... I quit after Wizet backstabbed its fans by deleting their beta characters after repeatedly denying it would happen. Still, it's a good game for beginners to the MMORPG genre. The learning curve is not very great at all and it's completely free to play. It's not a flashgame, you'll have to download the file at their official website.

Source: DS.QJ

-ds_deliver

New Super Mario Bros. Re-Opens!

Nintendo has released a new site for New Super Mario Bros on the net. The site features many gameplay videos, and you can look and read at all the game's levels, enemies, power-ups, and check out the game's multi-player in action!

Site here:mario.nintendo.com

Source: Revo-Europe

-Falco8

Tuesday, May 16, 2006

Wii Popularity Sees Shares Soaring

After Nintendo's outstanding showing at E3 with huge lines, reports from BBC News says that Nintendo's shares risen to 6.2% to 19,710 yen and the shares are still climbing higher, and Nintendo's stocks are being traded at the highest since April 2002.

Source: Revo-Europe

-Falco8

Animal Crossing Passes Three Million Mark! Film Being Produced

on May 5th, Animal Crossing for the Nintendo DS has surpassed the three million mark just in Japan! Also Nintendo has announced that they will be making an anime film based on the game, the title is unnamed, but the title will release in December as Jouji Shimura, Japanese director, will be direct the film, and the the Animal Crossing team is working with the film makers to keep the game's theme.

Source: Revo-Europe

-Falco8

Saturday, May 13, 2006

Weekly Japanese Chart Sales

Here's the weekly Japanese chart sales for the week of April 24th.


Hardware
01 - Nintendo DS Lite - 225,835 (1,222,381)
02 - Nintendo DS - 42,695 (6,463,815)
03 - PlayStation Portable - 40,884 (3,365,568)
04 - PlayStation 2 - 29,837 (11,949,809)
05 - Game Boy Advance SP - 8,225 (5,811,416)
06 - Game Boy Micro - 5,034 (500,589)
07 - Xbox 360 - 2,845 (114,691)
08 - GameCube - 1,126 (3,197,710)
09 - Game Boy Advance - 69 (4,556,079)
10 - Xbox - 29 (473,853)

DS Total - 7,686,196
GBA Total - 10,868,084


Software
01 - PS2 - World Soccer Winning Eleven 10 - Konami - 460,549 (NEW)
02 - DS - Tetris DS - Nintendo -218,099 (NEW)
03 - DS - Motto Nou wo Kitaeru Otona no DS Training (Brain Age 2) - Nintendo - 94,231 (2,051,864)
04 - DS - Nou wo Kitaeru Otona no DS Training (Brain Age: Train Your Brain in Minutes a Day!) - Nintendo - 74,783 (2,052,782)
05 - DS - Oideyo Doubutsu no Mori (Animal Crossing: Wild World) - Nintendo - 56,860 (2,561,916)
06 - PS2 - Dragon Quest Yangus - Square Enix - 54,456 (181,958)
07 - DS - Eigo ga Nigate na Otona no DS Training (English Training) - Nintendo - 52,258 (938,729)
08 - GBA - Mother 3 - Nintendo - 50,923 (256,837)
09 - DS - Naruto: Saikyou Ninja Daikesshuu 4 - Tomy - 38,236 (NEW)
10 - DS - Pokemon Rangers: Diamond and Pearl e no Michi - Nintendo - 36,777 (427,418)

Source: Media Create

-Falco8

E3: Pixart's Tracking Sensor Technology Supports Wii

Article taken from Nintendo.com.


"May 11, 2006. PixArt Imaging Incorporation (PixArt), a market leader in CMOS sensor SoC (System-On-a-Chip) and related application semiconductors, today announces a strategic relationship with Nintendo Co., Ltd., to provide object tracking technology for Nintendo's new-generation gaming controller, the Wii Remote. PixArt's premium tracking technology will enable Nintendo to present innovative interaction gaming controllers for its new-generation gaming platform, Wii.

PixArt's Multi-Object Trackingâ„¢ engine (MOT sensorâ„¢) technology can track multiple objects in an unbelievably quick and responsive way. As a result, Nintendo can enable its new gaming controller to interact with people by tracking the movement of the Wii Remote. The playing experience will be unprecedented, exciting and easy, even for young children or older people who cannot operate the traditional gaming controllers.

'PixArt's technology enables a quick, dynamic play experience,' commented Genyo Takeda, Senior Managing Director/General Manager, Integrated Research & Development Division, Nintendo Co., Ltd. 'With PixArt's technology, Nintendo will usher in a new era of video games.'

'It is PixArt's pleasure to partner with Nintendo, a technology leader, to launch the most powerful and pleasing solution for a gaming platform,' said Sen Huang, Chief Executive Officer of PixArt. 'The Multiple-Object Trackingâ„¢ engine (MOT sensor â„¢) has the highest performance ever in the market, and teaming with Nintendo means a gaming experience that is truly intuitive and inspiringly easy.'

'In the world of interaction, every realistic operation can be simulated in a computerized game. Through play of such simulation, any person can learn very quickly and efficiently in a virtual way. Integrated tracking technology from proven vendors like PixArt will enhance the gaming experience for the overwhelming majority of all-generation gamers.' said Sen Huang."

Friday, May 12, 2006

E3: Pokemon Diamond/Pearl Revealed

Corocoro Comics has revealed the first screenshots for the upcoming Pokemon titles that coming to the Nintendo DS: Pokémon Diamond and Pokémon Pearl.
Surprisingly, the the title won't use any 3D elements in the game including the battles, but the title looks much mor better than previous titles on the GBA. Also the title will be able upload all Pokemon from all five GBA installments, but the magazine didn't reveal if the title will have WiFi options. Images courtesy by GC Cafe.


Pokémon Diamond and Pearl Scan 1
Pokémon Diamond and Pearl Scan 2
Pokémon Diamond and Pearl Scan 3
Pokémon Diamond and Pearl Scan 4


Source: GC Cafe

-Falco8

E3: Moore Says Get Wii

In an interview with Reuters, Peter Moore believes that you get both Wii and Xbox 360 than the PS3. Also Moore praises Nintendo for not going head to head with PS3 and the Xbox 360.

"Tell me why you would buy a $600 PS3? People are going to buy two [machines]. They're going to buy an Xbox and they're going to buy a Wii for the price of one PS3. People will always gravitate toward a competitively priced product, like what I believe Wii will be, with innovative new designs and great intellectual property like Mario, Zelda and Metroid."

Source: Revo-Europe

-Falco8

E3: Hudson Brings Over 100 titles to the Virtual Console

Hudson Soft announced that they will bring over 100 first-party titles to the Wii's Virtual Console from their console, TurboGraphix. Also Hudson Soft is looking into getting Turbographix games from developers that doesn't exist anymore onto the Virtual Console.

Source: Revo-Europe

-Falco8

E3: Trauma Center: Second Opinion Announced

Atlus software announces Trauma Center: Second Opinion for the Wii. The title will be a sequel of the Nintendo DS version, and the title will be release before the end of the year:

-The game should be released within the Wii’s “launch window” (i.e. before the end of the year).

-Two playable characters will be available, each one following a different path in the story.

-Unlike Derek (the original game’s main character), the new doctor will not possess the “Healing Touch”, instead boasting some other, sure to be wacky power.

-The game was almost called Trauma Center: Relapse.

-Thanks to the wiimote, Second Opinion will be much more intricate than the DS version and allow you to use more surgical tools.

-The nunchuck analog stick is used for selecting tools.

-The game will not be fully voice-acted. Only a couple of voice samples will be matched to on-screen text, much like the Legend of Zelda titles.

-Tomm hinted that you’d be able to use the wiimote and nunchuck as a defibrilator.

Source: WiiSpot

-Falco8

Thursday, May 11, 2006

E3:Wii's Online Service

Wii IGN talked to Takahashi Tezuka, Nintendo Entertainment Analysis and Development's general manager, about Wii's online aspects. Basically the Wii's online functionality is the same as the Nintendo DS, and also the Wii will incorporate the Friend Codes.

To see the interview, click here

Source: Wii IGN

-Falco8

E3: Super Mario Galaxy Not A Launch Title for Wii

Shigeru "Shiggy" Miyamoto announced yesterday that Super Mario Galaxy for the Wii will not be a launch title when the Wii comes out, but Miyamoto assured everyone that the title will be release in six months after the Wii's launch.

Source: Nintendojo

-Falco8

Smash Bros. Dojo

Official Smash Bros. Dojo website

Souce: e3.nintendo.com

-hasbeenhere

E3: More SSBB Scans *Update*

here's some more Super Smash Bros. Brawl scans as we promised! Also the game will have online multiplayer.






































































*Update* Wii IGN has posted a new trailer about the 2007 Super Smash Bros. Brwal.


Source: Joystiq
and Wii IGN

-Falco8

Wednesday, May 10, 2006

Breaking E3: Super Smash Bros. Brawl on the Wii!

If you guys were looking for Super Smash Bros. on the Wii, then this is your lucky day! Nintendo revealed Super Smash Bros. Brawl for the Wii behind closed doors. Not that much detail was given, but we now know that SSBB will not a launch title. The title will be released in 2007, and also SSBB will be one the titles not to have motion controlled attacks. Here's a new list of characters that will be on the game and you'll be surprised who is on the list hint: Kojima:

Pit (Kid Icarus)

Zero Suit Samus (Metroid: Zero Mission)

Meta-Knight (Kirby)

Solid Snake (Metal Gear Solid)

Wario (Wario)

Also Mario, Link, Kirby, and Pikachu will be returning to the game.



























































more scans to come!


Source: Joystiq and Wii IGN

-Falco8

E3: Havok's Physics on Wii

Havok, a leading physics and technology software company, has announced that they will be licensing their physics products and others on Nintendo's Wii.

Jeff Yates, VP product management at Havok says, "Nintendo has always captured the imagination of game-players and developers alike around the world...Havok is no exception when it comes to the Wii platform. We look forward to seeing the amazing range of new experiences that this game system brings to new-generation developers."

Ramin Ravanpey, Director of Software Development Support, Nintendo of America says, "Havok has become synonymous with state-of-the-art physics in games in recent years, and with this announcement from Havok, we feel Wii developers have another critical tool in their hands that helps unleash the real magic of the Wii platform."

Source: Wii IGN

-Falco8

E3: Official Wii Title List

Nintendo has released the official list for the Wii. Check them out here:

Activision
Tony Hawk's Downhill Jam
Marvel: Ulatimate Alliance
Call of Duty 3
AQ Interactive
Boxing Action

Atari
Dragon Ball Z Budokai: Tenkaichi 2

Atlus
Trauma Center: Second Opinion

BANPRESTO
Family action game

Buena Vista Games
Disney's Chicken Little: Ace in Action Disney's Meet the Robinsons

Capcom
Resident Evil series

D3Publisher
SIMPLE series
Original Action Game

Eidos
Title TBD

Electronic Arts
Madden NFL '07
Medal of Honor Airborne

EPOCH
Title TBD

From Software
Action Game

Genki
Title TBD

Hudson
Bomberman
Flight game

JALECO
Title TBD

Koei
Sengoku Action

Konami
Elebits
'Soccer game

Majesco
Bust-a-Move Revolution

Marvelous Interactive / Natsume
Harvest Moon Heroes
Legend of the River King original simulation

Mastiff
Mr. D Goes to Town

Midway Games
The Ant Bully
Happy Feet

Milestone
New vertical scroll shooting game
New Action Game

MTO
Character Action game
SAN-X All-star Revolution

Namco Bandai
Final Furlong
Mobile Suite Gundam
Digimon
One Piece Ulimited Adventure
New action game
New RPG
Tamagotchi
Title TBD

Nintendo
Disaster: Day of Crisis
Excite Truck
Fire Emblem
Metroid Prime 3: Corruption
Project H.A.M.M.E.R.
Super Mario Galaxy
Legend of Zelda: Twilight Princess
WarioWare: Smooth Moves
Wii Sports

SEGA
Super Monkey Ball Banana Blitz
Sonic Wild Fire

SNK Metal Slug Anthology

Spike
Necro-Nesia
Jawa

Square Enix
Final Fantasy Crystal Chronicles: Crystal Bearers
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Taito
Turn it around!
Let's go by train!
Cooking Mama -Cooking with International Friends-

Tecmo
Super Swing Golf Pangya

The Game Factor
Title TBD

THQ
Avatar: The Last Airbender
SpongeBob SquarePants: Creature from the Krusty Krab
Disney/Pixar Cars

TOMY
Action Game
Battle Action

Ubisoft
Open Season
Rayman Raving Rabbids
Red Steel

Vivendi Universal Games
Title TBD

Warner Bros. Interactive
Entertainment Title TBD

Source: Nintendo Press Release

-Falco8

E3: Super Monkey Ball: Banana Blitz Factsheet

Sega releases new info on Super Monkey Ball: Banana Blitz on the Wii.

AiAi and friends come to the Nintendo Wii! An all-action extravaganza of unique new puzzles and madcap multiplayer gameplay, Super Monkey Ball: Banana Blitz takes the ground-breaking Nintendo Wii controller and shows the world exactly what it can do!

Get stuck into scores of new puzzle levels and a barrel-load of thrilling new party games, all specifically designed to take spectacular advantage of the pioneering Nintendo Wii controller.

One for you and every last one of your friends, Super Monkey Ball: Banana Blitz takes the classic, fan-favourite Monkey Ball gameplay and adds a whole new world of fun.

Key Features:


Party Games: Scores of party games have been creatively designed to take advantage of the Nintendo Wii controller.

Puzzle Levels: A huge number of puzzle levels have been designed for players of all standards. Easy to learn but difficult to master, these puzzle levels bring the classic Super Monkey Ball gameplay to the Nintendo Wii for the first time.

Boss Levels: After completing puzzle levels the game heats up with some serious boss battles. Each of the bosses will challenge you to find their weakness to defeat them.

Monkey Jump: For the first time in the Super Monkey Ball universe AiAi and his friends will be able to jump using an upward flick motion with the Wii Controller.


Source: SEGA - Press Release

-Falco8

Tuesday, May 09, 2006

E3 DS Screenshot Blowout!

silently during the E3 press confrence today nintendo relased tons of new ds games, previously unnanounced, with screenshots. Can you say Yoshi's Island 2?

Yoshi's Island 2
Star Fox DS
Kirby DS
Custom Robo Arena
DK King Of Swing DS
Mario VS Donkey Kong 2 March of the Minis
Chibi Robo: Park Patrol
Elite Beat Agent
Hotel Dusk: Room 215
Clubhouse Games

Enjoy the rest of E3!

Monday, May 08, 2006

Sony Copies Nintendo

While Sony has been known to be money hungry, vile company, but Sony sank to a new low today when at their pre-E3 press conference their plans for the Playstation 3 (PS3). Sony today announced that the Playstation three controller will have motion sensing technology, along with gyroscoptics built in. Sony then proceeded to talk about how Sony is leading the way in innovation with the technology. Sony also announced that they will be launching the PS3 with two different packages, again copying Microsoft's marketing strategy, for the basic package of $499 USD and the main package for $599 USD. The PS3 will be out in North America on November 17, 2006. Sony also talked passionately about their PSX download service (I wonder where they go that idea...) and say that it will be up and running shortly. Other than that the Sony conference showed a lot of trailers, and I found them all quite repetitive. There were a lot of FPS, racers, and war games being shown. The only two games that stirred my interest were Afrika and Final Fantasy XIII. Now while I may be biased, I do hope that Sony gets sued to hell and bankruptcy for stealing, once again, another Nintendo idea. This is why --all you fans who always badger Nintendo to release more info-- Nintendo has to keep in information, for fear of being copied. While Sony has yet again committed a crime, they will likely not be punished, but this event

Source: Sony pre-E3 Press Conference

-Ultimate Zelda Guru

E3: EGM Reveals New Wii Info

EGM has revealed new info about Wii. Here's the info:

- Controller sound effects which we spoke about earlier.

- Virtual console games to cost less then $10 dollars (eg. SNES games $5)?

- TG16 first-party titles available for launch on VC

- No graphics upgrade on VC however they are progressive scan enabled

- Wii may be priced $250

- Third party exclusives more then Gamecube

- Metroid Prime 3 pushed to 2007

- Godzilla game from Atari

- Red Baron from Namco

- Mario and Smash Bros coming out in Fall 2006

- Zelda is 80% complete. Originally was delayed for graphics tweaks and Wii functions

- No controller swinging with Link’s sword in Zelda, something to do with Online functions in the game and more

Source: Codename Revolution

-Falco8

E3: Square-Enix on Wii and DS

At their Pre-E3 conference, Square-Enix announced two new Wii titles and the titles will be at the Wii's launch date. The Square-Enix Wii titles are called Dragon Quest Swords: The Masked Queen and the Tower of Mirrors and Final Fantasy Crystal Chronicles: Crystal Bearers; there was no major information was given at the conference, but we'll see if more information will be given at Nintendo's Pre-E3 conference.

Also Square-Enix announced Final Fantasy Crystal Chronicles: Rings of Fate and Final Fantasy III for the Nintendo DS. As expected, Final Fantasy Crystal Chronicles: Rings of Fate will be WiFi enable and both the games will launch in September.

Source: DS IGN

-Falco8

Sunday, May 07, 2006

Pre E3: Warioware Wii Confirmed Amongst Other Things.

Times magazine has a column on their experience with the wii and it's 3 demos. Here's the article.

"Nintendo gave TIME the first look at its new controller–but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try–Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld–is a Warioware title (Wario being Mario’s shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They’re geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.



It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time.



After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo’s Disneyesque standards) fantasy adventure. Now I’m Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I’m smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don’t so much put the controller down as have it pried from my hands.



John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo’s new hardware. He sees the controller from the auteur’s perspective, as an opportunity but also a huge challenge. “Our engineers now have to decipher what the user is doing,” he says. “‘Is that a throw gesture? Is it a juke? A stiff arm?’ Everyone knows how to make a throwing motion, but we all have our own unique way of throwing.” But consider the upside: you’re basically playing football in your living room. “To snap the ball, you ’snap’ the remote back toward your body, which hikes the ball,” Schappert says. “No buttons to press, just gesture a hiking motion, and the ball’s in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you’ve ever experienced.”



But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don’t listen to your customers. The hard-core gaming community is extremely vocal–they blog a lot–but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. “[Wii] was unimaginable for them,” Iwata says. “And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.”.



Sounds great and personally I can't wait for it. This would have been up earlier, but there were technical issues obstructing my publishing.

Source: Time Magazine

-Jared Sol

Saturday, May 06, 2006

Pre E3: Madden Wii Playable at E3

Game Informer reports that the Wii version of Madden 2007 will be playable at Nintendo's booth at E3. Even though EA announced that Madden for Wii will be only playable on the showfloor, but it seems that EA has changed their mind about it.

Source: WiiSpot

-Falco8

Friday, May 05, 2006

Pre E3: Call of Duty 3 Official on Wii! *Update* Teaser Trailer

Wii IGN reports that Activision is in development of Call of Duty 3 for all next-gen consoles (including Wii), and the title will be ready fall 2006.

"Through the eyes of four Allied soldiers, Call of Duty 3 brings players closer to the fury of combat as they fight through the Normandy Breakout, the harrowing offensive that liberated Paris and changed the fate of the world. Developed by Treyarch, Call of Duty 3 is the follow up to the #1 next-generation game and is scheduled for a 2006 release."

[Update]
Here's the teaser trailer of Call of Duty 3





Look out for Call of Duty 3 on the Wii at this year's E3!

Source: Wii IGN

-Falco8

E3 Wii and DS List

IGN has put up all the confirmed game that will be shown at E3 2006 which is one week by the way (Yay!). IGN is also updating it to show what other new games will be at E3. We'll also be updating games that will be at E3, but it only be Wii and DS games.

Updated May 5, 2005 9:45 P.M.

Activision
Marvel: Ultimate Alliance (Wii)
X-Men: The Official Game (DS)
Over the Hedge (DS)
Tony Hawk: Downhill Jam (Wii)
Call of Duty 3 (Wii) New!

Atari
Arthur and the Minimoys (DS)
Dragon Ball Z: Budokai Tenkaichi 2 (Wii)

Atlus Software
Contact (DS)

Bethesda Softworks
Star Trek: Tactical Assault (DS)

Buena Vista Games
Meteos: Disney Edition (DS)

Capcom Entertainment
Mega Man ZX (DS)

CDV Software
Panzer Tactics DS (DS)

Codemaster
Micro Machines V4 (DS)

D3 Publisher of America
DreamWorks & Aardman's Flushed Away (DS)
Hi Hi Puffy AmiYumi: The Genie and the Amp (DS)
100 Bullets (Wii, DS)

EA
Madden (Wii)
Superman Returns: The Videogame (DS)
Madden 2007 (DS)
NCAA Football ‘07 (Wii, DS)
NBA Live (Wii, DS)
Tiger Woods PGA Tour (Wii, DS)
FIFA Soccer (Wii, DS)
NASCAR ‘07 (Wii, DS)

Eidos
Tomb Raider: Legend (DS)

Hudson
Flight Game (Wii)

Interactve Brains
Deep Labyrinth (DS)

Konami
Castlevania: Portrait of Ruin (DS)
Elebits (Wii) New!

LucasArts
LEGO Star Wars II: The Original Trilogy (DS)

Majesco
MechAssault: Phantom War (DS)

Midway
The Ant Bully (Wii)
Happy Feet (Wii, DS)
Blitz: The League (Wii)

Nintendo
Metroid Prime 3 (Wii)
Legend of Zelda: Phantom Hourglass (DS)
Big Brain Academy (DS)
Magnetica (DS)
Sudoku Gridmaster (DS)
New Super Mario Bros. (DS)
Donkey Kong (Wii)
Super Smash Bros. (Wii) New!

SEGA
Super Monkey Ball: Banana Blitz (Wii)
Charlotte's Web (DS)

Sierra
The Legend of Spyro: A New Beginning (DS)
Crash Boom Bang! (DS)

SNK Playmore
Metal Slug Anthology (Wii)
SNK VS Capom Card Fighters (DS)

Square Enix
Children of Mana (DS)
Dragon Quest Heroes: Rocket Slime (DS)
Final Fantasy III (DS)
Final Fantasy: Crystal Chronicles (Wii)

THQ
Avatar: The Last Airbender (DS, Wii)
Danny Phantom: Urban Jungle (DS)
SpongeBob SquarePants: Creature from the Krusty Krab (DS, Wii)
Cars (Wii, DS)
Nicktoons (DS)
Alex Rider: Stormbreaker (DS)
Bratz: Forever Diamondz (DS)
Monster House (DS)

Ubisoft
Red Steel (Wii)
Open Season (DS)
Rayman Raving Rabbids (Wii)

Vinendi Games
Eragon (DS)

Unannounced Developer
One Piece: Unlimited Adventure (Wii) New!

Total Wii and DS titles at E3!
Wii Titles: 28
DS Titles: 47

Sources: IGN, Gamespot E3, Revo-Europe, Wii Advanced, DSRevolution, GC Cafe, N-Sider, Neek (viewer)

-Falco8
metoprolol side effects and Creatine side effects.

Pre E3 Media: Super Monkey Balls: Banana Blittz Scan (real low rez)

Here's a few scans of Super Monkey Ball: Banana Blitz for the Wii.
















































Source: Go Nintendo

-Falco8

Pre E3 Rumor: Details About the Wii controls on Twilight Princess Emerged?

On a few fan forums, details about the revolutionary controls in The Legend of Zelda: Twilight Princess on the Wii. Also emails about the controls has been sent to specific people, as well. Here's the info about the controls:




























1. The Wii-wand/tv-remote/revmote (call it what you want) will be used for camera control. When “A” is pressed it will control your actions.

2. “A” button (big one) will be used as lock-on targeting (The “L” buttons was used on GameCube). When locked on, the revmote will be used to swing your sword, use your bow or hook etc.

3. The D-pad will be used as the original C-buttons for you inventory, since it’s right at your thumb.

4. The “a” and “b” buttons will be used for camera control as well (see image)

5. The nun-chuck add-on will be used for steering Link while the two buttons act like “A” and “B” on the GameCube.

Remember that this news is just a rumor, Nintendo has not re;eased any confirmation about the controls for the Legend of Zelda: Twilight Princess on the Wii, so take this with a grain of salt.

Source: Go Nintendo

-Falco8

Australia Gets DS Lite Before US

Article taken from Planet Gamecube.



" Nintendo Australia is pleased to announce the new member of the Nintendo DSâ„¢ range, the upgraded Nintendo DSâ„¢ Lite, will be available in Australia on June 1st, at SRP$199.95.

Nintendo DS Lite, launching in Polar White, features brighter screens, is approximately two-thirds the size of the original Nintendo DS and about 20 percent lighter. It also features a larger stylus and repositioned button layout, all the while maintaining all of the original Nintendo DS features, as well as screen size.

“We love the Nintendo DS and the new experiences it has brought to gaming," says Rose Lappin, Director of Sales and Marketing. “the super stylish Nintendo DS Lite adds a touch of class to the unit and the brighter screen is remarkably vibrant. Expect some fantastic software products in the coming months to take advantage of this."

In Australia, Nintendo DS continues to sell through at a higher rate than all other handheld systems, and remains the best selling handheld console, since its release just over a year ago.

The Nintendo DS Lite has experienced phenomenal success in Japan. Since its launch earlier this year, Nintendo have struggled to keep up with incredibly high consumer demand.

With a series of exciting and innovative software releases, Nintendo Australia aims to continue this trend:

• The highly anticipated Metroid® Prime Hunters is scheduled for release May 25th. Blast your way through six ferocious bounty hunters in adventure mode, take on up to four friends wirelessly or battle online using Nintendo® Wi-Fi Connection.
• Twenty years after Nintendo's biggest franchise was born, the Mario Bros.® return in a dazzling, all-new platformer sure to set players' fingers twitching. New SUPER MARIO BROS.™ arrives June 8th.
• Dr Kawashima’s Brain Training™: How Old Is Your Brain?, releasing June 15th, is designed to keep people's minds active with fun mental workouts that incorporate the user-friendly voice-command and touch-screen capabilities of Nintendo DS. Brain Training also includes more than 100 sudoku puzzles."


Source: Planet Gamecube

-Falco8

Thursday, May 04, 2006

Pre E3: Activision Announces Three Wii Titles

Activision announced that they are in development of three Wii titles which was not released. One executive stated that Activision will support the Wii more than they did with the Gamecube, and also they reported that the titles won't be launch titles, but the titles will be "in very near proximity to the hardware launch."

I think Tony Hawk: Downhill Jam and Spider 3 are the titles Activision was talking about. The other title is up in the air, but I really hope Activision is making a Call of Duty title for the Wii. E3 is coming in 5 days so keep your eyes open for Activision and Wii.

Source: Planet Gamecube

-Falco8

Pre E3: SNK Releases Details about Their Games At E3

SNK Playmore announced today their line-up at this upcoming E3 show. You already know about Metal Slug Anthology coming to the Wii, but also they are going to show a new DS title called "SNK VS Capcom Card Fighters". At their press release, they released info on both games.

"METAL SLUG ANTHOLOGY (Wii - Fall 2006): In celebration of the 10th anniversary of one of the greatest action arcade franchises of all time, SNK PLAYMORE will release METAL SLUG ANTHOLOGY. METAL SLUG ANTHOLOGY will feature six great METAL SLUG titles from the arcade. Included in the collection will be METAL SLUG, METAL SLUG 2, METAL SLUG X, METAL SLUG 3, METAL SLUG 4, and METAL SLUG 5. Bonus materials will be announced closer to launch.

SNK VS CAPCOM CARD FIGHTERS DS (Nintendo DS - Fall 2006): SNK brings its card battling series to a new generation of gamers. SNK VS CAPCOM CARD FIGHTERS DS is the first new game in the series since 2000. Players build decks of characters pulled from the annals of SNK and Capcom gaming history for the ultimate strategic battle."


Source: Go Nintendo

-Falco8

Breaking! DS Lite Priced and Dated; New Super Mario Bros. Date Too!

Article taken from Nintendo.com.



"Millions of people around the world already enjoy playing Nintendo DSâ„¢, and the system's future looks even brighter. On June 11, Nintendo DSâ„¢ Lite joins Nintendo's video game family when it launches in the Americas. The lighter, brighter version of the hot-selling Nintendo DS is expected to be priced as low as $129.99 at retailers throughout the United States. The inaugural color is an elegant Polar White with a raised DS logo on the cover.

Nintendo DS Lite arrives just in time for players to pop in the latest version of one of the most storied franchises in video game history. New Super Mario Bros.®, launching May 15, updates classic Mushroom Kingdom action with new features and fun.

'DS Lite and New Super Mario Bros. represent a double shot of gaming excellence,' says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. 'We've got something for both lovers of beautiful, new gadgets and fans of old-school gaming.'

Nintendo DS Lite comes with a variety of distinctive changes that set it apart from the original - and from all other hand-held video game systems:

-It's less than two-thirds the size of the original Nintendo DS and more than 20 percent lighter.

-Its two bright screens can be adjusted to four levels to adapt to different lighting conditions and to extend battery power.

-The microphone sits in the center of the unit, and the LED lights are clearly visible whether the unit is open or closed.

-The stylus is 1 centimeter longer and 1 millimeter thicker than the stylus of the original, and slides into a side storage slot.

-The Start and Select buttons were repositioned for easier access.

-A removable cover keeps the Game Boy® Advance cartridge slot clear from dust and debris when it's not in use.

New Super Mario Bros. is just one of the many Nintendo DS games that look great on Nintendo DS Lite. Players set off on a side-scrolling platform adventure bursting with the style and superb game play that got many people hooked on video games in the first place. The Mushroom Kingdom is populated with friends and foes, both new and old, and tons of power-ups, including mushrooms that make Mario mega- and micro-sized. The Super Mario franchise has sold more than 184 million games worldwide, which makes it one of the top-selling video game franchises of all time."


Source: Nintendo.com

-Falco8
marriage in russian

Wednesday, May 03, 2006

Pre E3: Wii IGN Interviews Blitz: The League's Designer

Wii IGN had the chance to talk to Kraig Kujawa about the upcoming mature-themed football game, Blitz: The Wiigue...urm...I mean the League.


"IGN: Let's get started. First of all, the question on everyone's mind: Is Blitz: The League going to be built from the ground up for Nintendo Wii, or is it adapted from the other versions?

Kujawa: The answer is both. The Nintendo Wii controller challenges us to rethink everything and that's really part of its charm. For awhile, we were miming in front of a TV with Yo-Yos and glo-sticks trying to wrap our brains around the possibilities, but now that we have the controller and the details, I'm convinced that we can do some amazingly fun stuff with it. As such, many of the gameplay mechanics will be completely built from scratch. As for the rest of the game, Blitz for Wii (affectionately called Blitz: The Wiigue here at the offices) will essentially be a much improved version of the original Blitz: The League. We're adding some cool new features that didn't make it into the last game, and a few special bonuses as well. We're really excited about the possibilities for this product and we think gamers will be equally as happy.

IGN: How far along is Blitz for Wii right now? Will we see it at E3?

Kujawa: We're underway, but you won't see Blitz for Wii playable at E3. But look for the first peek later this Summer.

IGN: How have your teams responded to using the Wii development kits? We are hearing that it's an easy transition from the GameCube, but the controller has got to have people scratching their heads, right?

Kujawa: We're very excited… and still prodding and poking the Wii controller to see what works and doesn't. The transition from the GameCube shouldn't be too difficult, and that means we can spend more resources trying to maximize the uses of the controller to make it as fun as possible.

IGN: What about the additional functions? Any plans for using the Nunchaku accelerometer? Force feedback?

Kujawa: Love that name.. Nunchaku accelerometer. Does it run on Jiggowatts as well? Erm, anyway. We can't really confirm any of those functions - yet."


To read the full interview, just click the link below.

Source: Wii IGN

-Falco8

Pre E3 Rumor: Wii Possession-less or Not?

Last year, we reported that Blitz Games, the developer for the Spongebob title for Wii, confirmed that they were in development for Possession on the Wii.

DS Update emailed Blitz Games to see if the title was in development for the Wii, but a Blitz Games representative informed us that the only title that is development for the Wii was the SpongeBob SquarePants title.

So will we not see Possession on the Wii? Maybe or maybe not, but we'll give you any information about this news.

Source: Blitz Games' email

-Falco8

Unregistered Users Can Now Comment on the Site Again

Ok I've updated the comment section to where everyone can comment on that specific news, not bash on the site. I understand if you don't like something about the site that you can comment it but still talk about the news that was reported. If you have any problems about the site, you can email us (Our email address is on the Staff page). If "unregistered" users still causes trouble, we'll limit it to where only registered users can comment on news permanently.

Thank you, Falco8

Majesco E3 Line-Up

Here is a list of new games for the DS, very interesting games at that, one that simulates cooking oddly. Anyway here are the games and their descriptions.

Cooking Mama
Let Mama show you how to cook on your Nintendo DS! Featuring 76 different recipes, Cooking Mama challenges players to use the stylus as their master kitchen tool to chop, slice, pan fry, knead, grate, mash, peel and more. Share recipes with up to 4 other people or transfer a saved game to a friend via the DS wireless link.

MechAssault: Phantom War
MechAssault: Phantom War brings the future of interstellar combat to today's handheld gamers in an explosive third-person shooter based on the best-selling Xbox game from Microsoft Game Studios. Commandeer over 20 types of vehicles, including 'Mechs, Tanks, Turret and BattleArmor while wreaking havoc with a fully upgradeable arsenal.

Monster Bomber
A new take on classic arcade gameplay, Monster Bomber challenges players to power up and fling different colored balls on the Touch Screen to hit rapidly descending, multi-colored monsters on the top screen. Destroy all monsters and you pass the stage but if they reach you first, it's game over.

Source: DS-X2

-Secret322

Wario the Thief WiFi compatible?

Warios' upcoming title has made it into a recent Gamestop circular. The game, titled Wario the Thief, supposedly will feature Wi-Fi compatibility. Not much is known about the title besides the fact that it stars Wario and is a side-scrolling platformer, but we assume Wario will be attempting to steal something and, at one point, will drive a large pink cadillac.

This could change, however. Do we all remember the original debacle of Resident Evil: Deadly Silence featuring the Wi-Fi logo? Considering that, and the gameplay that doesn't seem very Wi-Fi-friendly, maybe we shouldn't put too much stock in this lone snapshot?

Source: JeuxFrance.com

-hasbeenhere

Pre E3: Rayman Info

Ubisoft released new info about Rayman Raving Rabbids for the Wii. Michael Ancel is leading the development for the title. Here's more info about the title.

Key Features:
Combat the Ultra-Crazed Evil Rabbits – Take control of Rayman and his knack for attack to help save his world from the raving rabbids. They are mischievous, insane and completely out of control. There are several types of rabbids each with its own mischievous characteristics.

Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish. Rayman can master each animal’s unique capabilities to help in his battle against the devious rabbits.

Dress to Impress – Customize and disguise Rayman. Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans.

Explore the Colorful Fantastic World of Rayman – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.

Source: GC Cafe

-Falco8

Pre E3: Cubed3 Interviews Tuna Technologies

Cubed3 has recently interviewed Tuna Technologies about what they thought about the Wii and more.


"C3: What are your thoughts on the Nintendo Wii? Such as its control system, Virtual Console and the cheap development kits? And do you have any plans to support the system in the future?

ANDY: Wii is still an unknown until they tell everyone more at E3. All the console manufacturers seem to be offering some kind of downloadable / Virtual Console features and we really look forward to developers (including ourselves) making the most of this and trying to develop new styles of games.

The Wii control should encourage new style of gameplay, and that’s something we’d like to do at Tuna – something new and innovative.

ALEX: The best thing about Nintendo is that they understand that innovation is not all about an extra million polygons. Gameplay is what counts. The DS has some fabulously innovate ideas and games, and the Wii is likely to go the same way.

C3: Are you likely to continue supporting Nintendo in the future?

ANDY: We’ve worked on Game Boy (Colour and Advance) for a few years now, and we hope to carry on working on Nintendo’s machine.

ALEX: As long as we have a choice, we’ll continue to support Nintendo. They’ve given us some great feedback recently so hopefully we’ll continue to keep them happy.

C3: How do you think Nintendo can fare against the strong competition of Sony’s PS3 and Microsoft’s XBOX 360?

ANDY: Nintendo are going to do things on their own terms with Wii, so I don’t think it’s a case of them competing with MS or Sony any more. Almost everything that comes out on that machine will be impossible to make on the others, so I think they’ll carve out their own market and do very well with it.

ALEX: Nintendo will compete based upon gameplay and with innovation. As Andy says, they aren’t trying to compete on the same terms as MS or Sony, and perhaps they have made the best choice of all three major platform holders."


To see the full interview, click the link below.

Source: Cubed3

-Falco8

Pre E3 Rumor: Blizzard developing for the Wii?

Codename Revolution reports that Blizzard might support Nintendo's next-gen console, Wii, but they declaring that you should take this news as a rumor.

Source:Codename Revolution

-Falco8

Tuesday, May 02, 2006

Buy One Metroid Prime Hunters games, Get One Rumble Pak Free!

Article taken from Nintendo.com.


"Nintendo is shaking things up this summer by offering a free Nintendo DS Rumble Pak™ with the purchase of Metroid® Prime Hunters for Nintendo DS™. The accessory fits into the Game Boy® Advance cartridge slot and delivers good vibrations to immerse players even further in the smack-talking, morph-balling, Wi-Fi multi-playing Metroid action that Nintendo DS owners are raving about.

Since its March 20 launch, Metroid Prime Hunters has impressed players with its beautiful graphics and deeply engaging game play. Six new bounty hunters, Wi-Fi multi-player action, voice chat and intergalactic rumblings in the palms of players’ hands make this a bold and distinct chapter in the epic franchise.

Free Rumble Paks with Metroid Prime Hunters purchase are now available at select retailers for a limited time and while supplies last.

Metroid Prime Hunters is Rated T for Teen. For more information about Metroid Prime Hunters, visit www.metroidprimehunters.com. To learn more about Nintendo® Wi-Fi Connection or the extensive online stat tracking, log onto www.nintendowifi.com."


Source: Nintendo.com

-Falco8

Pre E3 Rumor: Spider Man 3 on Wii at E3?

Wiispot reports that Spider Man 3 will be on Nintendo's next-gen console, Wii and will be swinging on its way to E3. Also the site reports that the title will different from the PS3 and Xbox360 versions.

Activision hasn't confirmed that Spider Man 3 will be at E3, but we'll keep you up to date on this news.

Source: WiiSpot

-Falco8

Pre E3 Rumor: Eidos to Develop on the Wii?

Matt from Wii IGN reports that Eidos will announce later this week that they will be supporting the Wii.

"Publisher Eidos today reiterated a story we wrote last month that Tomb Raider: Legend is coming to GameCube. A DS version is also planned. Apparently, some websites have misinterpreted this release as a confirmation that a Wii version of Legend is also in development.

It isn't.

I chatted with Eidos about it this morning. Legend is only coming to GameCube. No Wii version is planned.

However, Eidos will announce later this week that it will be supporting Nintendo's Wii console and therefore we're very likely to see the next Tomb Raider title on it. Good news all around. ."


Source: Go Nintendo

-Falco8

Pre E3: Spongebob on the Wii...

Blitz Games, the developer for Possession, announced that they will be developing SpongeBob SquarePants: Creature from the Krusty Krab for the Wii this year and the game is being published by THQ.

I wonder what happened to Possession on the Wii? I thought Blitz Games was already in development on the that game for the Wii? Well at this coming E3, everything will be revealed.

Source: GC Cafe

-Falco8

Monday, May 01, 2006

Pre E3: SNK develops for the Wii

IGN reports that SNK, the guys behind the classic Metal Slug series, is developing a new title for Nintendo's next-gen console, Wii. The new Wii shooter is called Metal Slug Anthology, which is a collection of classic Metal Slug games. The good part about this game is that the collection won't be a straight up port; you'll be able to play with the Wii's revolutionary controller in the games.

Ben Herman, SNK Playmore USA Corporation President, had this to say:

"Fans worldwide have been looking forward to our return to Nintendo platforms and what better way then to bring our complete Metal Slug arcade collection to Wii. The Wii controller will be used in a new and unique way that enhances the gameplay. Our fans have demanded that we support Nintendo platforms. Let the celebration begin."

We'll hear more about this title at E3 next week. Since the SNES (I think), SNK is back developing on a Nintendo console!

Source: Planet Gamecube

-Falco8

Pre E3 Rumor: Nintendo to Show a New Wii Racer at E3?

Last week at the Nintendo World in New York, Reggie Fils-Aime, vice president of sales and marketing, answered alot of topics for the attendents. Before Reggie left, he gave everyone there a little teaser that will be at E3 2006.

"We're going to show off a racing game at E3 where you use the core controller in a very different way," Fils-Aime said. "That will answer all the questions about how you'll play a racing game [with the Wii controller]."

Nintendo has plenty of racing franchises in their vault, but could Nintendo be developing a new racing game?

We'll found more in one week until E3!

Source: Wii Adavanced

-Falco8

Falafelkid Talks About the Name "Wii"

Falafelkid, from Wii: Definitive Speculation (WDS), posted on his blog on how Nintendo did the right thing on naming their console "Wii". Which is mainly targeted to people who still don't like the name and to NSider members. here's some of the article:

"For a start, most people wrongly believe that a console´s name should somehow hint at the system´s ability. Names like PlayStation, Xbox or even Gizmondo might do that (although only to a very limited extent if you think about it). But this kind of name is meaningless to the vast blue ocean of people out there that haven´t followed console gaming for years or even decades. Those people will be totally unimpressed by consoles whose names conjure up connotations of MegaHertz powerhouses. Wii is a great name for a console that is being marketed to those kind of people (as well as to current gamers, of course), because it comes across as unique and as a lifestyle kind of gadget."

"Most critics say the name sounds ridiculous. But what is so ridiculous or silly about the name Wii? And please don´t give me all this talk about it sounding like Wee because by now we should all have risen above that. Phonetically, it sounds like Wee, but do you still use that word? I don´t. I use the word We in almost every other sentence, though. This is the connotation that is being invoked in my head and this is the reason why I love that name now. It took me some time to get to this point, I admit. But you will get there, too."

I believe what Falafelkid's writing is rights. On the names, I bought the Nintendo DS not for the name, but for the games. I mean Sony PSP is a much cooler name than the Nintendo DS, but I chose the DS over the PSP because of the games, not name.

DSCUBER9000 writes, "I just don't like the name Wii. I'd rather not have a system named something that 1st Graders will giggle at.

Ok I understand that he does like the name because of how it sounds and the name looks funny, but I don't understand is why are you determining what you buy becuase of little kids (or anyone else on that fact) think about the console? I mean if they just look at the word and don't prnounce, they wouldn't even think about "wee-wee" but about something else. To me that's just dumb, the only way to determine why you want the console is if the console's is fun to play with and games that it has. It's simple as that.

To read the full article, click here

Source: WDS

-Falco8
Легкие шевроны мвд реализуются

Pre E3: Buena Vista Announces Spectrobes for DS

Article taken from Buena Vista Games' website.

"Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), today announced that it is creating and publishing the company's first video game based on an original property, Spectrobes. Set to release exclusively for the Nintendo DSâ„¢, Spectrobes is an anime-inspired action/role playing game that is being developed by Jupiter Corporation in Kyoto. The announcement was made this morning from BVG's local offices in Tokyo.

"We've experienced tremendous success developing new intellectual properties such as KINGDOM HEARTS in Japan, and the innovation and style of Spectrobes are a perfect fit for the expertise of renowned developer Jupiter Corporation," said Graham Hopper, senior vice president and general manager, Buena Vista Games. "Spectrobes is a new and unique property with endless potential for a dynamic entertainment company such as The Walt Disney Company. There is tremendous interest in this franchise from other divisions such as media networks, online and consumer products."

"Based on BVG's original concept and utilizing the creative style of Japanese anime, manga and traditional Japanese art, Spectrobes is an innovative game developed by the outstanding team at Jupiter," said Kentaro Hisai, producer at BVG Japan. "The game's intense real-time battle and unique excavation features should enthrall gamers throughout the world."

Spectrobes introduces two junior Interplanetary Patrol officers named Rallen and Jeena who learn of strange, prehistoric creatures called Spectrobes that possess special powers. These fossilized Spectrobes hold the key to defeating a vicious and merciless force, known only as the Krawl that threatens to destroy the galaxy. The two heroes embark on a mission to save their galaxy - to do so they must excavate, awaken, train and collect all the Spectrobes they can and battle to defeat the Krawl.

Spectrobes is infused with the edgy, highly stylized look and feel of Japanese anime and manga, and uniquely combines original characters, a compelling story and breakthrough gameplay. Spectrobes allows players to excavate, train and battle with nearly 500 unique creatures -- utilizing every interactive feature of the Nintendo DS. Once the creature is excavated using the touch screen portion of the Nintendo DS, the Spectrobe is then awakened and can be utilized in real-time battles with enemies. Players must collect, train and help their Spectrobes evolve in order to progress and succeed in the game. With highly customizable elements and powers, each Spectrobe is unique to individual game players.

The release date for Spectrobes will be announced later."


Source: GC Cafe

-Falco8

Pre E3: Wii IGN Interviews EA Canada about Madden on the Wii

Wii IGN had the chance to interview John Schappert, EA Canada's senior vice president and group studio general manager, about the upcoming next-gen football title, Madden 2007 (tentative name), that is coming out for Nintendo's next-gen console, Wii.

"IGN Wii: So you're using the free-hand style pointer. How are you using the nunchuck unit?

John Schappert: Well, it controls how you move your player.

IGN Wii: Do you use the trigger buttons on the nunchuck unit?

John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.

IGN Wii: Perfect. Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?

John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you'll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that's going to be a bullet pass. The softer and the more you lob a throw, the more that it's going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.

IGN Wii: Are you going to be using any force-feedback when you're throwing the ball or when you're getting hit, or anything like that?

John Schappert: Yes, we are. I think it's a little early to talk about how. Right now, these are the core mechanics that we've been working on getting them right. And I think you'll see further refinement there, but I think we're pretty happy with how Madden will be experienced on Wii."

"IGN Wii: The Wii's controller lends itself to the ability to design and literally draw your own plays in Madden's playbook. Will the title feature this potentially awesome option?

John Schappert: You know, there is a lot of stuff that we're not yet unveiling. I think you're going to get a great glimpse of how Madden is going to play on Wii at E3 2006. But there is so much, like you're alluding to, that we can do with this wand - stuff that wouldn't be easy to do without the controller. All that stuff is right there and we're looking at it and saying, "What can we get done? What's going to be great and let's make sure everything we do will be great." We've got a lot of stuff that we're chewing on and we're not really telling everyone what we're doing just yet, but there are a lot of good ideas and that's certainly one of them."


To get the full interview, click on thislink.

Source: Wii IGN

-Falco8