Smash Bros Pages Updated
Zero Suit Samus
Wario
Source: Super Smash Bros Brawl
-Secret322
Welcome to DS Update, the site you can trust for the latest Nintendo DS and Wii News.
We have many Wii/DS screenshots that include Super Smash Bros. Brawl, The Legend of Spyro: A New Beginning, Crash Boom Bang!, and Dragon Ball Z: Budokai Tenkaichi 2. Well keep updating this media for new screens. Courtesy of GC Cafe.
Here's an interesting bit of news that has gone largely unnoticed. Maple Story, a free 2D MMORPG by Wizet and published by Nexon, will be hitting the Nintendo DS. It looks like Nexon is actually collaborating with Nintendo on the project. If there is any MMORPG that could work with the DS, other than Pokemon, it's this.
Nintendo has released a new site for New Super Mario Bros on the net. The site features many gameplay videos, and you can look and read at all the game's levels, enemies, power-ups, and check out the game's multi-player in action!
on May 5th, Animal Crossing for the Nintendo DS has surpassed the three million mark just in Japan! Also Nintendo has announced that they will be making an anime film based on the game, the title is unnamed, but the title will release in December as Jouji Shimura, Japanese director, will be direct the film, and the the Animal Crossing team is working with the film makers to keep the game's theme.
Here's the weekly Japanese chart sales for the week of April 24th.






"Nintendo gave TIME the first look at its new controllerâbut before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I tryâMiyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeldâis a Warioware title (Wario being Marioâs shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. Theyâre geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.
Itâs a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. Itâs almost like theater: the fourth wall between game and player dissolves. The sense of immersionâthe illusion that you, personally, are projected into the game worldâis powerful. And thereâs an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when youâre jumping around and shaking your hulamaker, everybodyâs having a good time.
After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendoâs Disneyesque standards) fantasy adventure. Now Iâm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and Iâm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I donât so much put the controller down as have it pried from my hands.
John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendoâs new hardware. He sees the controller from the auteurâs perspective, as an opportunity but also a huge challenge. âOur engineers now have to decipher what the user is doing,â he says. ââIs that a throw gesture? Is it a juke? A stiff arm?â Everyone knows how to make a throwing motion, but we all have our own unique way of throwing.â But consider the upside: youâre basically playing football in your living room. âTo snap the ball, you âsnapâ the remote back toward your body, which hikes the ball,â Schappert says. âNo buttons to press, just gesture a hiking motion, and the ballâs in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing youâve ever experienced.â
But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Donât listen to your customers. The hard-core gaming community is extremely vocalâthey blog a lotâbut if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. â[Wii] was unimaginable for them,â Iwata says. âAnd because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.â.




Article taken from Planet Gamecube.
Article taken from Nintendo.com.
Warios' upcoming title has made it into a recent Gamestop circular. The game, titled Wario the Thief, supposedly will feature Wi-Fi compatibility. Not much is known about the title besides the fact that it stars Wario and is a side-scrolling platformer, but we assume Wario will be attempting to steal something and, at one point, will drive a large pink cadillac. This could change, however. Do we all remember the original debacle of Resident Evil: Deadly Silence featuring the Wi-Fi logo? Considering that, and the gameplay that doesn't seem very Wi-Fi-friendly, maybe we shouldn't put too much stock in this lone snapshot?
Source: JeuxFrance.com
-hasbeenhere
Article taken from Nintendo.com.