Thursday, March 30, 2006

Revolution's Horsepower

IGN got information from a "reliable soure" for the Revolution's horsepower. Here's some of the article about the Revolution's horsepower.

"Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM’s “Broadway” CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube’s Gekko CPU ran at 485MHz. The original Xbox’s CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.

Revolution’s ATI-provided “Hollywood” GPU clocks in at 243MHz. By comparison, GameCube’s GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features, as has been speculated.

“The ‘Hollywood’ is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory,” a studio source told us.

The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of “main” 1T-SRAM. It will additionally boast 64MBs of “external” 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU’s on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.

It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.

Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo’s new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense."


Here's the article for you to read.

Source: Revolution IGN

-Falco8
seo companies, top.

Weekly Japanese Software Chart Sales

Here's the Weekly Japanese Chart sales for the week of March 20.

Software
1. Playstation 2 - Final Fantasy XII - Square-Enix - 238,000 / 2,002,000
2. Nintendo DS - Pokemon Ranger - Nintendo - 193,000
3. Playstation 2 - Ace Combat Zero: The Belkin War - Namco - 109,000
4. Nintendo DS - Animal Crossing: Wild World - Nintendo - 83,000 / 2,271,000
5. Nintendo DS - Brain Training 2 - Nintendo - 77,000 / 1,649,000
6. Playstation 2 - Dynasty Warriors Mosou 4: Empires - KOEI - 54,000
7. Nintendo DS - English Training DS - Nintendo - 46,000 / 703,000
8. Nintendo DS - Brain Training DS - Nintendo - 46,000 / 1,769,000
9. Playstation 2 - Harukanaru Jikuu no Uchi de 3 - KOEI - 46,000
10. Nintendo DS - Mario Kart DS - Nintendo - 22,000 / 1,211,000


Source: Media Create

-Falco8

Wednesday, March 29, 2006

CNN Money Interviews Iwata, Game Prices and More

CNN Money had the chance to interview Nintendo's President, Satoru Iwata about the game's prices and the USB ports. Iwata says that first-party Revolution games will not be priced $60 or higher, as he states, "I cannot imagine any first party title could be priced for more than $50."

Although Nintendo will not release their games at a retail price of $60, third-party developers could price their games higher than $50."In the US, we're going to see the next generation cost an awful lot...I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."

Also Iwata talked about the Revolution's USB ports, Iwata states, "practically any storage method can be used." This means the Revolution can accept SD cards and external hard drives.

Source: GC Cafe

-Falco8

DS Download Station page at Nintendo.com

Nintendo has opened up a page to keep track of what’s going on with their DS Download Stations. The page is a hub that explains what the Download Station does, and also shows you what games and goodies you can expect to grab from the station. Hopefully we will see this page updated often so we can see what demos we will get our hands on next. Click the link below to check it out. Click here to view the page.

Source: Nintendo

-hasbeenhere

Pandemic and BioWare talks about Revolution

Gamasutra got to talk to both Pandemic and Bioware about what they thought about Nintendo's next-gen console, Revolution. Pandemic's CEO, Josh Resnick says that he and his studio was "enthralled" about the Revolution, but the company hasn't made any announcements to development any games for the Revolution.

But BioWare's CEO, Greg Zeschuk was a bit optimistic about the Revolution. "Well, the Revolution is a very different platform, and we've actually just seen some things behind closed doors that are just mind-blowing." But in the long run, he says that he's "Very, very exciting. They're doing something that's very different and unique."

Will we see a Jade Empire title for the Revolution? We'll wait and see at E3 2006!

Source: Revolution IGN

-Falco8

Tuesday, March 28, 2006

Rumor News

First, 1Up.com reports from another website that Activision is in development of a Call of Duty game for Nintendo's upcoming next-gen console, the Revolution.Also it seems the game will also be a launch title for the Revolution, Activision hasn't official confirmed the game but we'll see the near future.

Second, some websites are suggesting that a new Castlevania game might be in the works for the Nintendo DS. The rumor comes from Nintendo Power magazine, as they will report the new game on their next issue.

"We can’t tell you what’s on the next issue’s cover but trust us-we’ve got the biggest scoop of the year so far! As mysterious as a new moon, the follow-up to one of 2005’s best DS titles is a whip-smart adventure that you won’t want to miss."

Finally NRDS reports that the makers of Geometric Wars and Project Gotham Racing, Bizarre Creations Ltd. will be making game for the Revolution. At their website, they're list a title that was not announced with mysterious words.

"What's next from Bizarre Creations? Remember kids, Bizarre Creations ain't just a racing game company! We have fingers in other pies as well... and PGR3 isn't the only thing coming to next-generation consoles from our studios. Watch this space for details!"

Source: Go Nintendo, Revolution Europe, and NRDS

-Falco8 and hasbeenhere

*Update* DS web browser to US before years end.

The DS Web Browser has been announced to come out for the DS in America before the end of the year.

Source: Nintendo Power

-hasbeenhere

Weekly Japanese Chart Sales

Here's the Weekly Japanese Chart sales for the week of March 13.

Software
01 - PS2 - Final Fantasy XII - Square Enix - 1,764,266 (NEW)
02 - DS - Animal Crossing: Wild World - Nintendo - 70,932 (2,187,805)
03 - DS - Motto Nou wo Kitaeru Otona no DS Training (Brain Age 2) - Nintendo - 67,222 (1,571,729)
04 - DS - Eigo ga Nigate na Otona no DS Training (English Training) - Nintendo - 39,940 (656,746)
05 - DS - Nou wo Kitaeru Otona no DS Training (Brain Age: Train Your Brain in Minutes a Day!) - Nintendo - 39,718 (1,722,597)
06 - PS2 - Sengoku Musou 2 (Samurai Warriors 2) - Koei - 25,295 (498,872)
07 - DS - Mario Kart DS - Nintendo - 17,928 (1,189,109)
08 - DS - Seiken Densetsu: Children of Mana - Square Enix - 17,574 (146,700)
09 - PS2 - Guitar Freaks V and Drum Mania V - Konami - 17,520 (NEW)
10 - DS - Chou-Gekijou-Ban Keroro Gunsou: Enshuu Dayo! Zenin Shuugou - Bandai - 15,650 (NEW)


Hardware
01 - Nintendo DS Lite - 104,452 (262,680)
02 - PlayStation 2 - 66,670 (11,770,294)
03 - Nintendo DS - 32,105 (6,226,830)
04 - PSP - 31,848 (3,167,436)
05 - Game Boy Advance SP - 4,290 (5,768,187)
06 - Game Boy Micro - 3,087 (462,511)
07 - GameCube - 1,318 (3,190,224)
08 - Xbox 360 - 1,039 (99,317)
09 - Game Boy Advance - 131 (4,555,547)
10 - Xbox - 108 (473,547)

Source: Media Create

-Falco8

Monday, March 27, 2006

No Worldwide Launch for Revo

Nintendo Co. Ltd. president Satoru Iwata has made a statement while talking to Bloomberg concerning the Revolution’s launch around the world. The rough translation below.

“We do not think, that a world-wide simultaneous sales start is necessary, only because others make it.” - Satoru Iwata

Basically he is saying that just because Microsoft and Sony have done or are planning to launch their system simultaneously doesn’t mean that Nintendo has to.

While the Revolution’s launch won’t be simultaneous around the world, the last I heard, Nintendo was planning on doing a staggered launch over the period of two months. Whatever Nintendo needs to do to ensure their are no shipping problems with consoles is fine by me, as long as it doesn’t break the 6 month barrier. Also keep in mind that the Revo is looking like it will launch in the US this November, ignoring the rumor of a 99% impossible June launch.

Source: GameFront

-hasbeenhere

New Editorial

We have a new editorial for you guys which was made DoubleStrike, he's one of our new Editorialists for the site. He writes about the reasons why Nintendo will not fail in the console and handheld race. Click here to read the article

-Falco8

Saturday, March 25, 2006

Electroplankton Review

Here is a nice new review from Phoenix our new Reviewer. I hope you all will enjoy it, and i hope we get some more great reviews from Phoenix later on. The review is also available from the Articles section of our site.

-Secret322

Friday, March 24, 2006

Revolution GDC display video



-hasbeenhere

MPH Voice Chat in action



-hasbeenhere

Thursday, March 23, 2006

Animal Crossing Revolution is coming

“Much like the conversion from the console Animal Crossing onto DS, we are now exploring how to bring what we have developed in Wild World onto Revolution. This time it is about bringing the world we’ve set up on DS over to the console world of the Revolution.” Series Director Katsuya Eguchi

This comes from a speech held by Mr. Eguchi at GDC entitled “Is That a Franchise in Your Pocket?”. What do you guys think would make for a great evolution of the Animal Crossing series on the Revolution?

Source: IGN

-hasbeenhere

Special version of Spider-Man 3 for Revolution

Imagine using the Revolution controller to sling webs all across the city. Swinging from building to building, gliding through the air with the greatest of ease. The Revolution controller could be the perfect way to get the ultimate Spider-man experience, and Activision recognizes that. At GDC Activision spoke about Spider-Man 3 for the Revolution, a built from the ground up version of the game to work in unique ways with the Revolution controller. The Spider-Man games have faired pretty well, but with this recent announcement, it opens my eyes up to a whole new style of gameplay.

Source: IGN

-hasbeenhere

Will Wright confirms Spore will hit the DS

Ray Almeda, of AMN, sat down with the Spore creator yesterday evening and asked if gamers would be able to play the upcoming title on the DS (and Sony's handheld...thing), with which he responded "Yes...definately."

Will's past attempts in gaming have been nothing but gold, with his Simcity and The Sims franchises being easily accessible to people in all walks of life (heck, some of my assignments back in middle school were to build fully-functioning cities in Simcity) and pushed the envelope of conventional game design. It's no wonder that so many eyes are on him and his upcoming project. We just hope Spore on the DS will be WiFi compatible in some way.

Spore is currently slated for a 2007 release.

Source: ds.advancedmn.com

-hasbeenhere

Nintendo wins Game Developer Choice Award

The Game Developer Choice Awards were held tonight, and Nintendo came out as the winner in the Technology category. Check out the developers/titles that were nominated alongside Nintendo in the Tech category below.

Technology
Battlefield 2:Modern Combat-EA
Guitar Hero-RedOctane
Nintendogs-Nintendo
Project Gotham Racing 3-Microsoft
Shadow of the Colossus-Sony

Winner: Nintendogs

Source: psp.advancedmn.com

-hasbeenhere

Iwata’s GDC pdf file

Download here.

Source: Nintendo

-hasbeenhere

Genesis and TurboGraphix-16 games coming to the Revolution

At GDC today, Nintendo's President, Satoru Iwata announced that SEGA and Hudson has made an agreement with Nintendo to be partners on the Revolution's Virtual Console service. Games for the Sega Genesis and TurboGraphix-16 will be downloadable for the Virtual Console service.

It's strange that SEGA is releasing only Genesis games where they have games for the Master System, Saturn, and 32X that could be on the service, but maybe in the near future, we might see SEGA's other consoles on the service. Also in the partnership with SEGA and Hudson, they will have the best games that were on their console to be available for the Revolution's Virtual Console service.

Source: Revolution IGN

-Falco8

The Legend of Zelda: The Phantom Hourglass

Sorry it's been so long, folks. My order from Lik-sang hasn't come, and I’m having Metroid Fever at the moment. However, this is something special that has dragged me out of that. This is Zelda DS. This is The Phantom Hourglass.

While Videos are scarcely without any abundance of low bandwidth (such as the ones on Nintendo.co.uk and IGN), I myself have had the pleasure of viewing the trailer.

First off, this game looks identical to the Wind Waker, albeit lacking the sky textures in the dungeon demo maze. However, from what is shown, this looks to even outclass MPH from the most graphical DS game thus far. And as far as controls go, it seems you can map one touch screen weapon at a time, the one shown being the Boomerang. All you had to do was draw out the path of the boomerang, and it would take flight. Another cool feature is the ability to graffiti the maps. One dilemma was a sign saying 3 2 1 4 assorted as if in a big box. The user then had the chance to go onto the map and write them down, so he knew where the numbers were meant to be in the room. You can also see the notes of “Enemy” in another corner of the map.

Then the game play switches to another amp, with a line being drawn between two points. The map travels to the top screen to reveal a gorgeous-looking boat. It seems that this boat has no control- it just heads to where you directed it. However, along the way you need to shoot bombs and other items at assailants pursuing you. Lastly it shows battling a flying Octorock before ending. This is looking quite the game, and if you manage to GET the video, make sure you savor it.

Point Blank Coming to the DS

Namco-Bandai has announced that will bring back their classic light gun game, Point Blank to the Nintendo DS in the Summer of 2006. The DS game will have all the stages from the last three Point Blank games, and the shooter will test your hand-eye coordination by using the stylus to shoot anything down. There will be four different difficulty levels and over 40 stages including the popular coin-op arcade series.

Source: GC Cafe

-Falco8

New Revolution Screenshots + Real Name Soon?

Its been far too long since we've seen new screenshots of the Nintendo Revolution. Today however, at GDC, the Revolution can be seen on display. IGN has all of the screenshots on their website below. Its worth pointing out that the mysterious port on the back that was speculated can not be seen. interesting...

IGN: Eyes on Revolution

Also post worthy: According to various websites, the Revolution will unveil its real name very soon! Rumors are key for Iwata's GDC speech. Stay tuned.

Sources: IGN, Kotaku

Tuesday, March 21, 2006

Sega's "Nintendogs" game

Sega has announced that they are developing a puppy simulation which is based on the popular Japanese toy line, Ochaken. Also the game is titled "Room of Ochaken, the game will have many colorful puppies to take care of and there's eighteen mini-games that is included in the game.

Source: Revolution Europe

-Falco8

Couple DS Games Delayed

Nintendo of America announced today that they are delaying a couple of their most anticipating Nintendo DS games. New Super Mario Bros. was going to be released by May 7th, but now it will be released May 15th, and also Big Brain Academy for the Nintendo DS has been pushed back to June 5th.

Source: Revolution Europe

-Falco8

Metroid and Tetris Unleashed!

This article was taken from Nintendo.com.

"Nintendo's wireless gaming service welcomes two incredible new games that will raise the level of competition to dramatic new levels. Metroid® Prime Hunters is Nintendo's first real first-person shooter for Nintendo DS™, while Tetris® DS features classic puzzle action remixed with retro Nintendo themes. Both games launch today, and both are playable on Nintendo® Wi-Fi Connection, Nintendo's wireless gaming service. Together they reinforce Nintendo's commitment to making games that appeal to both hard-core and casual gamers.

"These two games really showcase the range of abilities of the world's favorite new portable game system," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "They will further help drive Nintendo Wi-Fi Connection as the hottest Wi-Fi format ever introduced to games."

In Metroid Prime Hunters, the legendary Metroid franchise continues with new hunters, new abilities, new weapons and new alternate forms. With worldwide Wi-Fi connectivity, there's always a band of hunters eager to challenge a player's skills. Metroid Prime Hunters is also the first Nintendo DS game to offer real-time voice chat, letting players talk to one another before and after they face off in a multiplayer match. The chat technology functions much like a two-way radio and lets players intimidate opponents with some friendly trash talk. With this free service, players who have exchanged their Nintendo DS friend codes can converse through Nintendo DS across the Americas. Players must be logged on to Nintendo Wi-Fi Connection to use the chat feature.

Metroid Prime Hunters lets players battle in more than 20 action-packed arenas across seven multiplayer modes, including Battle, Capture, Bounty, Survival, Defender and Nodes, as well as the exciting Prime Hunter mode, where players battle to become the most powerful hunter in the arena. New hunters join the Metroid universe, including Trace, Sylux, Noxus, Spire, Kanden and Weavel, all battling against Samus in both single-player and multiplayer games. Each new hunter has a unique background, fighting style and individual alt forms to match up against Samus' Morphball.

Not to be outdone, Tetris DS includes six modes, each based on a theme from a famous Nintendo character or game. The classic block-building game finds new ways to entertain. Some of the modes make use of the Nintendo DS touch screen. Newcomers and longtime fans alike will find new surprises. Using Nintendo Wi-Fi Connection, up to four players compete in two- or four-player battles against friends or strangers. And with just one game card, up to 10 players can clash using DS Download Play.

The wildly popular Nintendo Wi-Fi Connection recently reached an all-time gaming record of more than 1 million unique users worldwide in less than four months. That represents more than 29 million game-play sessions. In November 2005, Nintendo of America's agreement with Wayport brought free wireless access to users at participating McDonald's restaurants in the United States. Since that union, players have connected at almost 6,000 McDonald's locations across the country.

Metroid Prime Hunters is Rated T for Teen and Tetris DS is Rated E for Everyone. To learn more about Nintendo Wi-Fi Connection or the extensive online stat tracking, log onto www.nintendowifi.com. For more information about Tetris DS, visit www.TerisDS.com. And for more information and videos of the bounty hunters in action, visit www.metroidhunters.com."


Source:Nintendo

-Falco8

Monday, March 20, 2006

Weekly Japanese Chart Sales

Here's the Weekly Japanese Chart sales for the week of March 6.

Software
1 DS Animal Crossing: Wild World
81,850 Nintendo

2 DS Brain Training 2
70,950 Nintendo

3 PS2 Sengoku Musou 2
48,632 Koei

4 DS English Training
42,378 Nintendo

5 DS DS Training For Adults: Work Your Brain
40,904 Nintendo

6 PS2 Gundam Climax U.C.
33,819 Bandai

7 DS Children of Mana
26,571 Square-Enix

8 PSP Valkyrie Profile:Lenneth
20,826 Square-Enix

9 DS Mario Kart DS
19,452 Nintendo

10 PSP Monster Hunter Portable
17,282 Capcom

Hardware
1 Nintendo DS Lite 89,790
2 Nintendo DS 48,947
3 PlayStation Portable 40,091
4 PlayStation 2 22,476
5 Game Boy Advance SP 4,235
6 Game Boy Micro 3,020
7 GameCube 1,360
8 Xbox 360 1,296

Source: Media Create

-Falco8

MPH Single Player Video




-hasbeenhere

Saturday, March 18, 2006

Scans of MPH instruction booklet

Scans of Metroid Prime Hunters instruction booklet. Here.

-hasbeenhere

Wednesday, March 15, 2006

Zelda on Revolution Confirmed!

For those who don't know Shigeru Miyamoto recieved an Order of Arts and Letters, which is a form of French knighthood. While Miyamoto was in Europe he spoke on several details concerning the companies plans. Miyamoto finally confirmed that The Legend of Zelda: Twilight Princess will have special Revolution controls that will not be available on the Gamecube. While details of the special features were not given, Miyamoto said more details would be released at E3 (who would have guessed?). Miyamoto also commented on New Super Mario Bros saying that it won't be gaining any prizes for its story, but will feature great gameplay. It was also noted that New Super Mario Bros will feature mini-games similar to those from Super Mario 64 DS, and will feature a multi-player mode.

Source: Revo-Europe

-Ultimate Zelda Guru

PS3 in November!

Sony Computer Entertainment has just announced today via its president Ken Kutaragi which PlayStation 3 will know a world exit (the United States, Asia and Europe) for November 2006 (November 11?), before Thanksgiving on all the territories the person in charge adds. Once that the console will be launched on the market, the manufacturer should produce 1 million specimens each month, 6 million PlayStation 3 should thus be delivered at the end of March 2007. Sony Computer Entertainment announces in addition that PlayStation 3 will be retro-compatible at 100% with the plays PSone and PlayStation 2 by posting even resolutions in High-Definition, a little with the manner of Xbox 360 which improves posting of certain Xbox plays. A hard disk of 60 GB should apparently be included in PlayStation 3, Ken Kutaragi actually advised with the developers present at the event to take into account this data for their projects. The final version of the kit of development of PlayStation 3 will be sent during next July/June to the developers. The person in charge announces that more than 100 million consoles PlayStation 2 were delivered in the world with 1 billion specimens of 6700 different plays. No play on PlayStation 3 was revealed at the time of this event. Sony Computer Entertainment decided to defer the exit of its PlayStation 3 because of a delay in the development of technologies of protection of the readers of DVD of high definition to the Blu-Ray format. "We want to be sure to have enough time before the season festivals end of the year", declared the president of Sony Computer Entertainment, Ken Kutaragi. This conference was also the occasion to more learn how some on the next improvements to be born on PlayStation Portable. In addition to the presence of a system GPS already evoked in the past, Sony Computer Entertainment confirms that EyeToy (connected in USB) will make its appearance as of September on the portable console and will make it possible to play and to carry out vocal/video cat (the system which manages the voice-over-IP and it video will be set up in October). Other announces important, the arrival of an official emulator PSone making it possible to the players to download (paying) old titles and, obviously, to play there on their PSP. It should be noted that Macromedia Flash and the RSS channel should also unload at the time of an update planned for spring 2006.

Source : Jeux-France.com also Spong.com

- Ninjax (Public Submission)

Metroid Prime Hunters Contest

Much Music is having a massive Metroid Prime Hunters contest with $10,000 on the line. Even if you aren’t interested in entering (or can’t) check out the video below, it kicks ass! If you are interested to learn more about the contest click the link after the video to head to the contest page.


Source: muchmusic.com

-hasbeenhere

DS Overclocking

Mario Kart DS at variable speeds.

Source: new-akiba.com

-hasbeenhere

Tuesday, March 14, 2006

Sonic Rush Review

Our new Freelancer writer lojanito23 has written a great Sonic Rush review. Go to the Review section of our site to see it. I hope many of you step up and give us some of your opinions of games.

Even More Tenchu DS Trailers

We have three new trailers of Tenchu: Dark Shadows, so enjoy.




Tenchu: Dark Shadow Trailer 1 (13.1 MB)
Tenchu: Dark Shadow Trailer 2 (3.8 MB)
Tenchu: Dark Shadow Trailer 3 (3.4 MB)

Source: GC Cafe

-Falco8

Monday, March 13, 2006

Weekly Japanese Chart Sales

Here's the weekly Japanese chart sales for February 27th.



Software:
01. PS2 - Gundam Clamix U.C. (Bandai): 157,036 (*NEW*)
02. NDS - Seiken Densetsu DS: Children of Mana (Square-Enix): 102,555 (*NEW*)
03. PS2 - Samuarai Warriors 2 (Koei): 97,646 (424,944)
04. NDS - Motto Otona no DS Training/Brain Training 2 (Nintendo): 90,800 (1,433,557)
05. NDS - Oideyo Dobutsu no Mori/Animal Crossing DS (Nintendo): 77,346 (2,035,023)
06. PSP - Valkyrie Profile (Square-Enix): 70,084 (*NEW*)
07. PS2 - Devil Summoner Kuzunoha Raidou (Altus): 63,833 (*NEW*)
08. NDS - Eigo Zuke/English Training (Nintendo): 52,855 (574,427)
09. NDS - Otona no DS Training/Brain Training (Nintendo): 51,215 (1,641,975)
10. PS2 - Monster Hunter 2 (Capcom): 25,527 (442,058)

Hardware:
DSL - 68,438
NDS - 49,118
PSP - 43,110
PS2 - 25,778
GBASP - 5,493
GBM - 3,213
GCN - 1,489
X360 - 1,240
XBX - 101
GBA - 98

Source: Media Create

-Falco8

Metroid prime hunters X-play feature

Video Here

While it's G4, and so the presentors are the type of person you wouldn't touch with a 100000000m pole, its got some cool videos. Highlights include:

- Unseen FMVs
- Evidence of non-hunter bosses (though that was in the ONM magazine screenshot)
- Multiplayer lobby screen (loads of editable features)
- A real jackass of a presentor who calls a totem pole a wooden stick, pronounces Samus like a cowboy and a gender confused bimbo as a co-host
- What appears to be a countdown timer after beating Kanden in the first level.

Friday, March 10, 2006

Metroid Prime Hunters Commercial

Watch Here.

-hasbeenhere

IGN hands on with Revolution dev kit

IGN have had a hands-on article on how the controller works, feels, and the black motion sensor that fits conveniently at the base of your TV. Apart from the fact that it's a wired controller and obviously, being a dev kit, will not feature the same luster as the final console, it sounds like it's coming along great. The controller's roughly the size of a gamecube controller, too. The full article can be located at

http://revolution.ign.com/articles/694/694785p1.html

A concept picture of interest is this.















We can expect a similar sort of sensor with the final console. God speed, E3!

Thursday, March 09, 2006

All we know on Metroid Prime Hunters

First off, it's great to be here and working at DS Update. Thanks to Falco 8, who recruited me. Now, although not technically news, but in just shy of two weeks, the action-packed FPS (FPA, if you're being specific) Will be released. But what do we know about the game?

Single Player
The single player mode will be limited to playing as Samus over what is promised to be 4 or more planets to explore, including the following:

Celestial Archives
A space station-esque level that, when first played, will introduce you to the game. How to scan, shoot, change weapons and solve the puzzles behind unlocking doors will be provided, finishing with a duel against (minor spoilers) Kanden. Later in the game, you'll return to collect another Octolith. The boss rumoured to be here is none other than Weavel. (end spoilers)

Allinos
A cross between Magmoor caverns and Chozo temple areas in the origional Metroid Prime, this lava-filled planet is featured in the adventure section of the official site. The boss here is (obviously) Spire. Latent videos suggest you encounter Trace here at a later stage.

Vesper Defense Outpost
This is where it starts getting unique. Vesper Defence outpost is, in most aspects, a maze. Technology-themed, it has clear walls to see where you're going (and spot rival bounty hunters attempting to claim your octolith). The hunter boss here is Sylux.

Acterra
The inevitable ice-themed level, though most of it deactivated. You'll need to exercise the scan visor ALOT in this area. This level only had a slight glimpse at on Nintendo Power's coverage. The hunter boss here is Noxus

And, past playable levels, there is more single player facts. Apparently, your ship tracks the rival hunter's progress through a level, and if you dawdle for too long, they make away with the artefact. And, should you encounter a rival hunter during your expeditions of the Alimbic system, they can steal your collected Octoliths, as can you (if you managed to let them escape, in which you'd have to track them down and reclaim it). This was all claimed by Gamespot, so don't take it out on me if it bends the truth a little.

And now to multiplayer and wireless Information.

Multiplayer

High Ground: Sandy desert setting, like Ancient Vestiege. Many flights of stairs and open outdoor areas.
Headshot: Space station setting with smaller indoor areas. Outdoor area is a space setting, with little ground to stand on, and low gravity, meaning floaty jumps.
Sanctorus: Icy indoor cave setting. Many small but open rooms. Some slippery, icy ground.
Subterranean: Cloudy outdoor setting with many cliffs and snowy ground. Small hills and underground areas.
Council Chamber: Cramped corridors, small, round rooms, and patches of lava that may damage the player when walked upon.
Celestial Gateway: Indoor space-station setting. Large, open rooms with secret tunnels and areas below.
Data Shrine: Large, circular room with some low walls as cover. Doors on the sides lead out to a hallway around the central room, with a morphball tunnel leading back in. Appears to be a reworked version of Trooper Module.
Ancient Vestige: A reworked version of the First Hunt arena
Credit goes to my god friend Gold163 on the Most Wanted Forums

Known weapons, Their users of choice and special effects are as follows:
Hunter Name- Weapon- Explaination- Affinity effect (apart from extra damage)
Samus Aran- Missile Launcher- A missile launcher. Go figure- Homing effect added to charged shot
Noxus- Judicator- A shotgun like beam that rebounds off walls- Freezing effect added to charged shot
Spire- Magmaul- A grenade-launcher beam, basically- Burning effect added to charged shot
Kanden- Volt Driver- Unknown, appears to be an energy missile- Visor distruption effect added to charged shot
Weavel- Battle Hammer- What appears to be a stronger, green power beam- Unknown
Trace- Imperialist- Sniper rifle- Unknown, may be less charging time needed before firing
Sylux- Shock coil- A tazer and a flamethrower walk into a bar...- Unknown

BATTLE: Take on hunters in a free-for-all battle royale. Set goals based on the total number if kills, a time limit, or both. The rules of battle mode are uncomplicated, but both your offensive prowess and your defensive tactics will be tested.
SURVIVAL: Starting with a limited number of lives you must eliminate other bounty hunters before they eliminate you. you'll have to be both aggresive and stealthy to defeat your foes without revealing yourself
BOUNTY: Like the Capture the suitcase game in PF, only there's no teamsand, if you take enough damage and/or turn into your alternate form, you drop the suitcase (in this case, octolith). Also features a creepy, raspy voice announcing when the Octolith is taken/dropped
DEFENDER: seek out the special circle and protect it with your life; as long as you are the only one within the circle you will earn points. the hunter who manages to protect the circle for the longest time wins.
PRIME HUNTER: be the first to defeat an opponent to become the prime hunter. then stay alive as long as possible. The enemy who kills you will then become prime hunter. The person who stays prime hunter the longest wins
CAPTURE: split into teams and raid your enemies base, then return with their Octolith. In order to earn a point your octolith must also be at your home base. Collect as many Octolith's as you can while defending your own.
NODES: Small beacons are placed around the stage-when you take control of one you claim until until another hunter can claim it back. Protect as many becaons as you can for as long as you can to claim victory.
From Nintendo Power, though supplied by nint3nplayadude of the Most Wanted forums

All the modes, characters and maps are reported to be online. Now, although it's getting rather long, I'll bring it to close with the wireless options.

Wireless Options

Single card Download and play: Like the MKDS version. 3 people can download and play the game (though MKDS had 7) and play as a set character, in this case Samus Aran. There will be a limited amount of maps, and it has been reported to use only the Deathmatch battle option

Rival Radar: This is alot like tag mode in ACWW (similar to bark mode, but key differences). If you and a random person on the street are both in rival radar mode, when you pass each other, your Hunters Liscences will be traded (more on that later). Though the reason this is more like Tag mode than Bark mode is that instead of being aerted, you'll just discover it upon re-opening the DS. The Hunter's Liscense, as previously reported, is basically your stats card. Your connection % (or chump meter), head shots, kills, accuracy, etc, is stored on the card, along with your name, avatar (yet to be confirmed) and an unseen "Rival code". See WFC for more details.

WFC: This will feature at least 3 Lobbies. The first is the bog-standard Friends lobby. The second is the rivals lobby, which is essentially the friends lobby, but you don't know the peson. Confusing? i'll explain later. Finally, there is at least one random-player lobby. But instead of the search MKDS option, you will see set up games, featuring rules, maps, etc. Like your latest FPS game. The same is for all the lobbies, although VoIP is enabled in the friends lobby, when waiting for a game to start (or other people to join).

The rivals lobby is a special installment, combining the saftey of the Worldwide lobby with the friends lobby. When in the worldwide lobby, after a good game, you can add the person to your rivals list. If they accept, you can track their stats and play against them in the rivals lobby, all without any verbal (or text) contact. This is something we all wanted in MKDS, right? The rivals lobby will also feature the people you met using the rival radar, retaining the anonymous persona. You never met them, you just crossed paths with them. You go home, and you play against them. The only aspect you know about them is that OMFG YOU ***** H4x0r H34d5hoT'd Me1! *n00b has disconnected*

The good thing is the Hunter liscense will deter that sort of behavior. I hope this post has helped, and remained not too long. (well there's that idea out the window)

Jared Sol

New Feature To Punish Early Disconnecters on Metroid Prime Hunters

I bet when you are playing Mario Kart DS online, you come across early disconnecters who are about to lose. Now early disconnecters beware if you're going to play Metroid Prime Hunters, you will be punished.

Rich Vorodi says that Metroid Prime Hunters will have a new feature which will punish player who disconnect early on in the game to avoid a lose. On each player's Hunter license, will display a Connection Percentage, which shows how pften players disconnect in an online gaming sessions.

Vorodi tells us how the new feature will work:
"Everyone starts out on the same page with 100%, and as you disconnect the percentage will lower. Before you start a game with someone you can see the Connection Percentage and decide if you want to play with that person."

Also the game can tell if the disconnection wasn't intentional due to a power loss on your Nintendo DS or a poor WiFi signal. You better watch out for Metroid Prime Hunters when it hit stores on march 20th.

Source: Nintendojo

-Falco8

How will the Revolution play DVDs exactly?

Two Disc Formats, One Slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content. IGN.com

IGN is reporting this news now, and they said that possibly they missed this info back at E3 2005. I specifically remember this piece of news because I found it very interesting. Still not sure how the DVD playback will work out. I thought I would post this for you guys that missed out on this news too last year.

Source: IGN

-hasbeenhere

Wednesday, March 08, 2006

Hiring Done! Three News Reporters Picked!

The job openings for News Reporter, P/R Writer, Editorialist, and Freelance Writer are closed, but the only position that is sitll up is Q&A Writer, as we are still looking for a person to answer questions from the readers of this site, and also be a moderator for future Roundtable Discussions.

Also we have three new News Reporters for DS Update and they are MetalGearX, hasbeenhere (who has already posted news today), and Jared Sol. We at DS Update are happy to welcome them into the staff, and also we will release who will get the other positions over the weekend.

-Falco8

DS Download Station Hands-On Review

Gaming Steve rushed to the scene with a phat DS in hand and some Brain Training in mind. After failing to find the actual station, a shocking truth was revealed: The Wi-Fi signals are coming from inside the store.

The omnipresent power of Wi-Fi flooding the building quickly enabled him to latch onto the download service and grab some demos. Download time is reported to be very quick indeed, though 15 seconds may seem like an eternity when you're waiting to play Tetris DS. The linked article also contains some impressions of the various demos and you'd do well to check them out if Nintendo still hasn't gotten around to dropping of a Wi-Fi kiosk thing at your local mall.

Source: Gaming Steve

-hasbeenhere

New Super Mario Bros. Euro Release Confirmed

Maybe our Europeans won’t get screwed over this time around. A UK rep from Nintendo has been quoted saying that the New Super Mario Bros for the DS will be hitting in Europe sometime in the second quarter. This might mean a launch fairly close to E3.

Source: SPOnG

-hasbeenhere

Tuesday, March 07, 2006

Nintendo WiFi Connection Hit One Million User Mark

Article taken from Nintendo.




"Nintendo's wireless gaming service has hit an all-time gaming record of 1 million unique users, in less than four months in operation.

Nintendo® Wi-Fi Connection lets Nintendo DS™ owners log on cost-free to compete or interact in a variety of games, from racing in Mario Kart® DS to community-building in Animal Crossing®: Wild World. The 1 millionth user was a player in Japan, who logged on to play Animal Crossing: Wild World.

"Players are embracing our model of a compelling, safe, easy-to-use wireless gaming service," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Those 1 million users represent more than 27 million game sessions."

On March 20, two new Wi-Fi-enabled games arrive in the Americas to draw even more players to Nintendo Wi-Fi Connection. Tetris® DS brings a twist to the addictive classic puzzle game. Up to four players can compete against friends or strangers, near or far. Tetris DS features multiple modes themed with retro Nintendo characters and music.

Also launching March 20, Metroid® Prime Hunters features competition using Nintendo Wi-Fi Connection, but players get an added bonus: the ability to chat with one another before and after battles, using VoIP (Voice over Internet Protocol). Players can use this Metroid chat feature to agree on match parameters and to relive their battle glories. This riveting first-person shooter lets players choose from a variety of characters and weapons, with extensive replay options."


Source: Nintendo

-Falco8

Megaman ZX Trailer

Capcom has released a trailer for their upcoming DS game, Megaman ZX. You can play as either Van or Ale battling through many levels, the touch screen is used to find hidden areas and weaknesses on enemies. The game promises to have that classic Megaman action. There's no infomation whether the game will hit US shores, but we'll get more information at E3 2006.

Mega Man ZX Teaser Trailer

Source: GC Cafe

-Falco8

New NIBRIS Game and Info about Raid over the River

NIBRIS, developer of Raid over the River, has announced a new title that is exclusive for the Revolution, and the title is called "Sadness". Furthmore the first screenshots will be posted on their website here. Also NIBRIS is hard at work with DS demo of Raid over the River for E3 2006, and the Revolution version might make an appearance in one form or another during the show.

Source: Revolution Report

-Falo8

Monday, March 06, 2006

DS Update is Now Hiring! *Update*

If your a Nintendo DS and Revolution fan who wants to report news, write articles, give your opinion on a game, you want to do news, article, and write preview and reviews, or answer mail, then you have come to the right site! DS Update has currently have alot of job openings and if you want to be on the DS Update team, this is your chance!

The current job openings are the following:

-News Reporter
-Editorialist
-P/R Writer
-Freelance Writer
-Q&A Writer

If you feel that you could do one of these jobs, then come and apply! Click here for more infomation.

*Update*
March 8th will be the last day to turn in your applications. If you still haven't applied yet, you better hurry, because time is running out.

-Falco8

Sunday, March 05, 2006

Square Enix's President Reveals New Info about Final Fantasy: Crystal Chronicles

Youichi Wada, Square-Enix's President, reveals new information about their first announced Revolution game, Final Fantasy: Crystal Chronicles. Wada-san says that the game will have "online capabilities, magnificent graphics, and an intense use of the revolutionary control of the platform." Also Final Fantasy: Crystal Chronicles will be going to retailers this year, but we don't know if the game will be a launch title or not.

Source: Revolution Report

-Falco8

Weekly Japanese Chart Sales

Here's the weekly Japanese chart sales for February 20th.



Software:
01. PS2 - Samuarai Warriors 2 (Koei): 327,298 (*NEW*)
02. PS2 - Genso SuikodenV (Konami): 135,289 (*NEW*)
03. PS2 - Disgaea 2 (Nippon Ichi Software): 104,059 (*NEW*)
04. NDS - Motto Otona no DS Training/Brain Training 2 (Nintendo): 64,298 (1,342,757)
05. NDS - Oideyo Dobutsu no Mori/Animal Crossing DS (Nintendo): 56,806 (1,957,677)
06. PS2 - Monster Hunter 2 (Capcom): 54,358 (416,531)
07. PSP - Initial D (Sega): 51,144 (*NEW*)
08. NDS - Eigo ga Nigate na Otona no DS Training: Eigo Zuke/English Training (Nintendo): 44,877 (521,572)
09. NDS - Otona no DS Training/Brain Training (Nintendo): 36,723 (1,590,760)
10. PS2 - Clannad (Interchannel): 28,986 (*NEW*)

Hardware:
DS: 47,462 (451,364)
PSP: 31,742 (369,425)
PS2: 24,104 (265,377)
GBASP: 4,964 (62,854)
GBM: 3,175 (38,704)
GCN: 1,836 (34,228)
X360: 1,203 (25,174)
GBA: 113 (1,697)

Source: Media Create

-Falco8

Friday, March 03, 2006

Disney/Pixar Cars coming to the Revolution

THQ has revealed its first Revolution game to public, and the game is Disney/Pixar Cars. THQ says that the game will debut "in the launch window" of the Revolution; Cars is also coming out to all handheld and home console systems (except the Xbox 360) in June 2006. The game will have both racing and adventure elements, there's ten playable car characters, a free roaming environment, and 50 races, and also the voice actors of the movie will lend their voices in the game.

Source: Revolution IGN

-Falco8

Natsume on the Revolution

IGN reports that Natsume, developer of Harvest Moon, are already at work on a title for the Revolution. Natsume is known for their Harvest Moon franchise, so we might see a Harvest Moon title for Revolution in the near future.

Source: Revolution Europe

-Falco8

Thursday, March 02, 2006

Midway on the Revolution Bandwagon

David Zucker, CEO of Midway, announces to Gamespot that Midway will be developing a title for the Revolution. When asked if Midway's next-gen game Stranglehold will be coming to the Revolution, Zuckersaid that Stranglehold might be developed for the Revolution, but it will be another project.

Source: Nintendojo

-Falco8

Wednesday, March 01, 2006

Revolutio Report interviews CrossBeam Studio Entertainment

Revolution Report had the chance to interview Crossbeam Studios Entertainment, the developer of Orb and Thorn, about their two Revolution titles and how they were inspired to start development on Orb and more.

"RR: When did your team decide to work on the Revolution?
GS: About 2 months ago. We decided the games could be done better on Revolution than PC or traditional consoles. That started our switch from PC to Revolution on all the projects.

RR: So why did you choose the Revolution?

GS: We were having problems with control methods. We wanted to do some gameplay systems in Orb, like the magic or weapons customization systems, that seemed very disconnected on PC and with a normal game pad. When we starting thinking about the Revolution controller and it's true 3D interface, it did make some of the gameplay work much much better than any 2D control method such as a mouse or analog stick had.

RR: How far is the company in the development of these games?

GS: We totally scrapped the PC version or Orb about 2 months ago, deciding instead to focus on creating a PC demo level that could encapsulate all the gameplay systems without the need of having 4 or 5 different locations to load and fine tune. That demo, while for the PC, is set up in such a way we can talk about how the Revolution controller can better handle the gameplay systems compared to the PC and traditional controllers. In terms of design, Orb is at 5 years of design now, Thorn is at 5 months and counting, and Darkness has been in design a very long time -- I'm not entirely sure when my colleague started design on it. We want to deliver as complete a world as possible with each game, hence the long design times.

RR: Your site says there are 16 people on staff. That must be fairly
challenging.


GS: Communication is the biggest problem, really. We might have a small team, but some team members are scattered across the world, and Internet connections go down, personal problems crop up, people go missing for a few days at a time. The other major problem has been getting new staff members, especially 3D level creators.

RR: How has the transition been from PC gaming to the Revolution?

GS: Well, the transition has yet to happen technical due to our lack of a
development kit, however, in our minds, it is the only way we can make the games
the best possible, and we are working towards that goal regardless of the difficulty involved.

RR: So no develpment kit just yet?

GS: Unfortunately, we have not received development kits at this time. We hope to get them around E3, hopefully before, but alas, we need help from Nintendo or another publisher to do that.

RR: Does the company have any plans with the Nintendo's Wi-Fi Connection
service, or other online features?


GS: Not at this time for Orb. Thorn will most likely have online co-op or
vs. multiplayer. Darkness is not my project so I can't speak to its
features and such just yet.

RR: Have development kit production costs influenced your choice to develop
for Nintendo?


GS: I can tell you it made us very happy to hear a price of around $2000,
because we are a start up dev with almost no income, we have to pay for
the dev kit out of pocket, and are preparing to at this time.

RR: Other than what is listed on the Web site, what can we expect from Orb?

GS: Really, all I can say is to expect a complete game with a detailed culture, deep dynamic characters and strong emotion and atmosphere. We're working hard now on some redesigns for areas to really push peoples imaginations and what they've come to expect from adventure games and fantasy games.

RR: Any special plans for the Revolution controller?

GS: Well, it depends on the area of gameplay. If you're talking about battle, I think that will be the area of Orb most like a traditional adventure game. However, we have ideas for puzzles, character interaction, things that are influenced by the storyline. Hypothetically, if we had an interactive cutscene dealing with fighting, like Resident Evil 4's interactive scenes instead of pressing a button, you'd actually perform something like a block, or a slash with the controller. This is hypothetical however, we won't know what elements of gameplay will stay and which will change until we get the dev kit."

Source: Revolution Report

-Falco8

New Tenchu DS Trailer

FromSoftware, the makers of Tenchu, has released a trailer for their upcoming DS ninja game, Tenchu Dark Shadow. The game will be released April 6th in Japan, but there's no indication that we will see the game on US shores.


Tenchu Dark Shadow Trailer

Source: Revolution Europe

-Falco8

New Metroid Prime Hunters Info

Article taken from Nintendo.




"The new Metroid® Prime Hunters launches March 20 and is an action-packed first-person adventure game for Nintendo DS™. Up to four players can play wireless matches locally or using Nintendo® Wi-Fi Connection, Nintendo’s wireless gaming network, which lets them hook up with friends or battle strangers. Each gamer also gets a Hunters License, which keeps track of key game-play stats and lets opponents size up one another before a match. Nintendo DS owners also will soon let their voices be heard as the title features wireless voice chat technology that lets players talk to one another before and after they face off.

Ever since the demo version of Metroid Prime Hunters came bundled with the first Nintendo DS systems, gamers have been eager to get their hands on the full game. Their patience has paid off. With new bounty hunters, precision touch-screen controls, wireless Wi-Fi battles and voice chat, Nintendo introduces a new level of creativity and fun to this storied franchise.

Metroid Prime Hunters is Rated T for Teen. To learn more about Nintendo Wi-Fi Connection or the extensive online stat tracking, log onto
www.nintendowifi.com.For more information about Metroid Prime Hunters and videos of the new bounty hunters in action, visit www.metroidhunters.com."


Source: Nintendo

-Falco8

Nintendo France confirms Zelda rumor

Jeux-France interviewed Mathieu Minel, Nintendo of France's director of marketing, about Revolution, E3, and Legend of Zelda: Twilight Princess. When Jeux-France asked the question whether the Zelda will have the Revolution's controller capabilities, here's what he said:

"Mathieu Minel: I just know that Nintendo will release either a special edition of Twilight Princess for Nintendo Revolution's controller new functionalities or include these functionalities directly into the original sourcecode, thanks to the compatibility between the two systems. But actually we still don't know which option will be chosen. We don't have any release date as well, but we're already working on all the marketing aspects of Twilight Princess so I think the game will be out soon, even if the exact date is yet unknown. It all depends on the compatibility with the Revolution and a lot of others things. You know, this game will be a full set of surprises, especially with a new and violent battle system but I can't tell anymore."

There you have it. It looks like the upcoming Legend of Zelda: Twilight Princess will be compatible with the Revolution's controller. More as this news develops.

Source: GC Cafe

-Falco8

Text-Based Web Browser Coming to the DS

Pepsiman, a developer from DSLinux, has reported that contributer called phestar has brought a text-based web browser to the Nintendo DS. The touch screen is imaged as a keyboard as the user type words with the commands of the keyboard; The browser is named "retawq" and the browser is known for its speed and compactness. However though, the application must run on a Linux.

Source: Nintendojo

-Falco8