First off, it's great to be here and working at DS Update. Thanks to Falco 8, who recruited me. Now, although not technically news, but in just shy of two weeks, the action-packed FPS (FPA, if you're being specific) Will be released. But what do we know about the game?
Single PlayerThe single player mode will be limited to playing as Samus over what is promised to be 4 or more planets to explore, including the following:
Celestial Archives
A space station-esque level that, when first played, will introduce you to the game. How to scan, shoot, change weapons and solve the puzzles behind unlocking doors will be provided, finishing with a duel against (minor spoilers) Kanden. Later in the game, you'll return to collect another Octolith. The boss rumoured to be here is none other than Weavel. (end spoilers)
Allinos
A cross between Magmoor caverns and Chozo temple areas in the origional Metroid Prime, this lava-filled planet is featured in the adventure section of the official site. The boss here is (obviously) Spire. Latent videos suggest you encounter Trace here at a later stage.
Vesper Defense Outpost
This is where it starts getting unique. Vesper Defence outpost is, in most aspects, a maze. Technology-themed, it has clear walls to see where you're going (and spot rival bounty hunters attempting to claim your octolith). The hunter boss here is Sylux.
Acterra
The inevitable ice-themed level, though most of it deactivated. You'll need to exercise the scan visor ALOT in this area. This level only had a slight glimpse at on Nintendo Power's coverage. The hunter boss here is Noxus
And, past playable levels, there is more single player facts. Apparently, your ship tracks the rival hunter's progress through a level, and if you dawdle for too long, they make away with the artefact. And, should you encounter a rival hunter during your expeditions of the Alimbic system, they can steal your collected Octoliths, as can you (if you managed to let them escape, in which you'd have to track them down and reclaim it). This was all claimed by Gamespot, so don't take it out on me if it bends the truth a little.
And now to multiplayer and wireless Information.
MultiplayerHigh Ground: Sandy desert setting, like Ancient Vestiege. Many flights of stairs and open outdoor areas.
Headshot: Space station setting with smaller indoor areas. Outdoor area is a space setting, with little ground to stand on, and low gravity, meaning floaty jumps.
Sanctorus: Icy indoor cave setting. Many small but open rooms. Some slippery, icy ground.
Subterranean: Cloudy outdoor setting with many cliffs and snowy ground. Small hills and underground areas.
Council Chamber: Cramped corridors, small, round rooms, and patches of lava that may damage the player when walked upon.
Celestial Gateway: Indoor space-station setting. Large, open rooms with secret tunnels and areas below.
Data Shrine: Large, circular room with some low walls as cover. Doors on the sides lead out to a hallway around the central room, with a morphball tunnel leading back in. Appears to be a reworked version of Trooper Module.
Ancient Vestige: A reworked version of the First Hunt arena
Credit goes to my god friend Gold163 on the Most Wanted ForumsKnown weapons, Their users of choice and special effects are as follows:
Hunter Name- Weapon- Explaination- Affinity effect (apart from extra damage
)Samus Aran- Missile Launcher-
A missile launcher. Go figure- Homing effect added to charged shot
Noxus- Judicator- A shotgun like beam that rebounds off walls- Freezing effect added to charged shot
Spire- Magmaul- A grenade-launcher beam, basically- Burning effect added to charged shot
Kanden- Volt Driver- Unknown, appears to be an energy missile- Visor distruption effect added to charged shot
Weavel- Battle Hammer- What appears to be a stronger, green power beam- Unknown
Trace- Imperialist- Sniper rifle- Unknown, may be less charging time needed before firing
Sylux- Shock coil- A tazer and a flamethrower walk into a bar...- Unknown
BATTLE: Take on hunters in a free-for-all battle royale. Set goals based on the total number if kills, a time limit, or both. The rules of battle mode are uncomplicated, but both your offensive prowess and your defensive tactics will be tested.
SURVIVAL: Starting with a limited number of lives you must eliminate other bounty hunters before they eliminate you. you'll have to be both aggresive and stealthy to defeat your foes without revealing yourself
BOUNTY: Like the Capture the suitcase game in PF, only there's no teamsand, if you take enough damage and/or turn into your alternate form, you drop the suitcase (in this case, octolith). Also features a creepy, raspy voice announcing when the Octolith is taken/dropped
DEFENDER: seek out the special circle and protect it with your life; as long as you are the only one within the circle you will earn points. the hunter who manages to protect the circle for the longest time wins.
PRIME HUNTER: be the first to defeat an opponent to become the prime hunter. then stay alive as long as possible. The enemy who kills you will then become prime hunter. The person who stays prime hunter the longest wins
CAPTURE: split into teams and raid your enemies base, then return with their Octolith. In order to earn a point your octolith must also be at your home base. Collect as many Octolith's as you can while defending your own.
NODES: Small beacons are placed around the stage-when you take control of one you claim until until another hunter can claim it back. Protect as many becaons as you can for as long as you can to claim victory.
From Nintendo Power, though supplied by nint3nplayadude of the Most Wanted forumsAll the modes, characters and maps are reported to be online. Now, although it's getting rather long, I'll bring it to close with the wireless options.
Wireless OptionsSingle card Download and play: Like the MKDS version. 3 people can download and play the game (though MKDS had 7) and play as a set character, in this case Samus Aran. There will be a limited amount of maps, and it has been reported to use only the Deathmatch battle option
Rival Radar: This is alot like tag mode in ACWW (similar to bark mode, but key differences). If you and a random person on the street are both in rival radar mode, when you pass each other, your Hunters Liscences will be traded (more on that later). Though the reason this is more like Tag mode than Bark mode is that instead of being aerted, you'll just discover it upon re-opening the DS. The Hunter's Liscense, as previously reported, is basically your stats card. Your connection % (or chump meter), head shots, kills, accuracy, etc, is stored on the card, along with your name, avatar (yet to be confirmed) and an unseen "Rival code". See WFC for more details.
WFC: This will feature at least 3 Lobbies. The first is the bog-standard Friends lobby. The second is the rivals lobby, which is essentially the friends lobby, but you don't know the peson. Confusing? i'll explain later. Finally, there is at least one random-player lobby. But instead of the search MKDS option, you will see set up games, featuring rules, maps, etc. Like your latest FPS game. The same is for all the lobbies, although VoIP is enabled in the friends lobby, when waiting for a game to start (or other people to join).
The rivals lobby is a special installment, combining the saftey of the Worldwide lobby with the friends lobby. When in the worldwide lobby, after a good game, you can add the person to your rivals list. If they accept, you can track their stats and play against them in the rivals lobby, all without any verbal (or text) contact. This is something we all wanted in MKDS, right? The rivals lobby will also feature the people you met using the rival radar, retaining the anonymous persona. You never met them, you just crossed paths with them. You go home, and you play against them. The only aspect you know about them is that OMFG YOU ***** H4x0r H34d5hoT'd Me1! *n00b has disconnected*
The good thing is the Hunter liscense will deter that sort of behavior. I hope this post has helped, and remained not too long. (well there's that idea out the window)
Jared Sol