Monday, May 01, 2006

Pre E3: Wii IGN Interviews EA Canada about Madden on the Wii

Wii IGN had the chance to interview John Schappert, EA Canada's senior vice president and group studio general manager, about the upcoming next-gen football title, Madden 2007 (tentative name), that is coming out for Nintendo's next-gen console, Wii.

"IGN Wii: So you're using the free-hand style pointer. How are you using the nunchuck unit?

John Schappert: Well, it controls how you move your player.

IGN Wii: Do you use the trigger buttons on the nunchuck unit?

John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.

IGN Wii: Perfect. Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?

John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you'll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that's going to be a bullet pass. The softer and the more you lob a throw, the more that it's going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.

IGN Wii: Are you going to be using any force-feedback when you're throwing the ball or when you're getting hit, or anything like that?

John Schappert: Yes, we are. I think it's a little early to talk about how. Right now, these are the core mechanics that we've been working on getting them right. And I think you'll see further refinement there, but I think we're pretty happy with how Madden will be experienced on Wii."

"IGN Wii: The Wii's controller lends itself to the ability to design and literally draw your own plays in Madden's playbook. Will the title feature this potentially awesome option?

John Schappert: You know, there is a lot of stuff that we're not yet unveiling. I think you're going to get a great glimpse of how Madden is going to play on Wii at E3 2006. But there is so much, like you're alluding to, that we can do with this wand - stuff that wouldn't be easy to do without the controller. All that stuff is right there and we're looking at it and saying, "What can we get done? What's going to be great and let's make sure everything we do will be great." We've got a lot of stuff that we're chewing on and we're not really telling everyone what we're doing just yet, but there are a lot of good ideas and that's certainly one of them."


To get the full interview, click on thislink.

Source: Wii IGN

-Falco8

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