Lucas Arts to support DS and the Revolution

In an interview, President of LucasArts, Jim Ward commented that the company will be developing titles for all next gen consoles including the Nintendo DS. Ward says, "We learned it the hard way. We celebrate all new platforms, we will support all new platforms, and we will be on all platforms. When you watch a game, we will do it on all of them as best as we can. You can surely talk about all those pros and cons but to the degree that consumers buy a certain platform, we want to make sure that there is a LucasArts game for it." Fine water pipes come from all over the world in one tore!
The company didn't reveal any title for the Nintendo DS, but Ward confirmed,"[We] have a number of other titles in development that we haven't announced on PSP and DS, this is a fantastic market."
Source:DS Advanced
-Falco8






8 Comments:
The Force is strong on the DS
But will it be more strong on the dark side? The PSP?
maybe yes?
Screw Lucas Arts. When have they ever made a good game. The only game I ever remember being a good Lucas Arts game was Maniac Mansion (although it was developed by Jaleco). Don't even see why Capcom and Lucas Arts are even supporting the PSP when every other developer can't wait to get on board the DS. I'm a huge SW fan but all SW games have sucked thus far. A lot of types blackjack are possible in blackjack casinos that you could enjoy them.
i guess you have never played rogue leader
I stand corrected. I have played Rogue leader and it's a good game.
I played the very old Super StarWars and Super Empire on a SNES I bought at a garage sale last year.
Those 2 Lucas games are fun.
Also, Rogue 2 and 3 are fun.
KOTOR is great on X-box.
So its about 50 % fun 50 % not so fun.
I hear ya PSP. I guess I feel like they have never made a SW game that was really worthy of the movies. The SNES games were nice and had good graphics but I just couldn't get into them. KOTOR was very deep but I personally didn't care for the battle system. What about that one for N64? Was that Shadows of The Empire? I'm not sure of the name but it was ok but I got bored of it. The best SW game I've ever played is the Trilogy game in the arcade and the original Return of the Jedi arcade game.
Yes the best arcade unit is that very old Star Wars vector graphic game, that also is in the Gamecube game IF you are good enough to unlock it.
Lucas Arts is pretty good, but somethins pretty crap.
Im pretty sure the info im gonna release is already out in the japanese news and chinese, maby western also. But this info i have right now got to me in Feburary this year. So i dont know if you guys have seen it already, i hope not though . Also this info wasnt released by nintendo themselves , so i might be taking a risk...lol...
You ask about 2-3 times more powerful, what if its 20-30 times more powerful .
Alright, here are some specs from my sources about Revolution. Its still not the complete or "Satisfied" specs, but they are the numbers that would rival xbox 360 and PS3, like i have been saying all this while.....
Revolution Specs
CPU: IBM Custom PowerPC 3.5 GHz + 4 internal Power PC G5 cores running at 2.5 GHz each. Each core will have 128 KB or 256 Kb L1 cache. The whole CPU will share 512 KB - 1 MB of L2 cache. As you can see they are deciding wether to go up one notch. But never the less, its a very powerful CPU with 4 custom G5 cores.
There will also be two hardware threads per core, 8 hardware threads total.
12 billion dot product operations per second
Theoritical of 10 GHz total + 3 GHz CPU speed
Xbox 360 CPU:
Three symmetrical cores running at 3.2 GHz each = theoritical of 9.6 GHz + 3.2 GHz CPU speed
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cace
Revolution GPU
ATI Custom based RN520 core. the "N" stands for nintendo, and is because the ArtX team is with them, thats why its an "N". There will be 2 GPU cores (just like the nVidia SLI motherboard with two Graphics Chips), this will use ATI's alternative, and will be the first in any console.
Both GPU's will have 256 MB's of GDDR4 memory, with an addional 16 MB of eDRAM total. eDRAM is an onboard flash memory, just like the 3 MB on
the gamecubes flipper.
The cores will run at 600 MHz each, (rumours are that its possible 500 MHz each), but i doubt that.
24-to-48 way parallel floating-point dynamically scheduled shader pipelines for each core with unified shader architecture.
Polygon Performance: 500 million triangles per second theoritical, average ingame would be around
Shader Performance: 48 billion shader operations per second
Revolution memory
512 MB of 700 MHz Updated 1T-SRAM (its a totally redone design of something new, remember the nitrous i talked about)
Also, as I said Iâm going to add more info, the Revolution will support a PPU chip (Physical Processing Chip). This chip is very new to computer architecture, and it will mainly help in the physics area. There will be 32 MBâs of its own RAM, which will link to the CPU and GPU. To compare to the usage of physics used in current games, Half Life 2 only used 5 MBâs, Rebel strike used around 1.3 MBâs, and RE4 used 3 MBâs, but this is off main memory, which made performance issues.
There will also be a separate sound card that will support only DD 5.1 â DTS 7.1, rumours has it will have 16 MBâs, like the Cube DSP
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