With the recent news of the Nitro tunneling as well as Xlink, I quickly found a way to contact any member of the Nitro team. I ended up contacting one of the talented minds that work on the project, Brandon. I asked for an interview and after half an hour of pure confusion he agreed.

DS Update: Now what is your group trying to achieve with the DS?
Brandon: We want to tunnel the Nintendo DS so that gamers can play multiplayer games online in new and inventive ways. Our project has taken the Open Source model so that developers can freely contribute to the project, and so that the source code may be used by anyone for the benefit of all.
DS Update: What is your position in the project?
Brandon: Dan and I are the project managers.
DS Update: How many people are involved in making this project?
Brandon: Anyone. Everyone. The beauty of Open Source is that anybody can contribute whatever they want. If you're asking how many core developers we have at this moment, our total is four; we're looking to involve anyone else who wishes to contribute.
DS Update: How far into the project is your team?
Brandon: We've just started, and we're currently working on the Wi-Fi component of our program. We plan to have very basic functionality operational within the week.
DS Update: So users may be able to play their DS tunneled within a week or so?
Brandon: Yes, that is our hope. Depending on the proficiency of the user, they may be able to tunnel as soon as our first working code is posted in the CVS. Full functionality for all users with all skill levels depends on how much we get done, and that is a function of how many developers we have.
DS Update: What will users need to use your service?
Brandon: A Wi-Fi adapter for their computer will be required. This is not our endorsement for players to go ahead and buy any products just yet. If gamers can wait long enough, we will do through testing to find not only compatible, but also reliable wireless network cards and adapters.
DS Update: Well, many users don't have wireless cards, is it possible to connect a different way?
Brandon: Magic, perhaps. Since the Nintendo DS communicates via 802.11, a wireless card is necessary in order to enable your computer to talk to the DS. Perhaps in the future a 3rd party accessory manufacturer (maybe Nintendo themselves?) could produce a standalone unit, but that is just speculation.
DS Update: Since the DS connects through the computer, will the service be available for all operating systems? And will gamers be able to play each other if they have different operating systems?
Brandon: Absolutely! And since our project is open source, you may even see someone port it to OS/II or something like that. That'd be good for laughs.
and that's OS/2
DS Update: Now how do you plan to deal with competition such as Xlink? And will demasked affect your service?
Brandon: Competition is good. Competition is welcome. It is without competition that one stagnates. Having a few competitors will enable us to keep focused and to innovate. This is how you will find the most brilliance, when one is inspired to do more than they normally would. I look forward to this, as I think we all should. In the end, competition favors the gamers; competition compels us to make our product better, as this is a necessity to compete. This enables the end user to have the choice instead of us. That's a good thing.
As for Demasked, we are not competing with them, nor them with us. Chad Paulson has stated in the past that they will not be tunneling for the DS. We have a great deal of respect for Chad Paulson, and we share a mutual friendship with the Warp Pipe community. We wish him the best of luck with Demasked.
DS Update: Yes, I have spoken with Chad before, he's a good guy. I have alot of respect for him as well
Now with a mutual friendship between yourself and demasked, could there be endorsements for each other or perhaps even a joint project?
Brandon: I cannot speak for Chad, but I will say that we owe a great deal of gratitude to him for how he has benefited the Nintendo community with Warp Pipe. We'll definately endorse Demasked and wish them lots of luck. We're all working together to help build a better Nintendo community. Each and every one of us is. This is what everyone wants.
DS Update: How is your team funded?
Brandon: We're self-sufficient. We've got our own money to build and promote Nitro Online.
DS Update: Well is there a website for your team?
Brandon: For now we have only the sourceforge project page, http://sf.net/projects/nitro/, but we will soon have our own website. In the intermediary, until we have our website online, you may find us at the Warp Pipe forums.
DS Update: One more thing I forgot to ask earlier, will you be able to play a multiplayer game with only one game pack over your service?
Brandon: Yes. If someone with a single-card multiplay game wants to start a multiplayer battle, our project will enable them to do such.
DS Update: Amazing, now I have to thank-you for this interview, and i have to go now
Brandon: Later
Now I had some more questions to ask Brandon, but it was 2:45 AM and I was getting really tired. I'll try to ask him or another member of his team some questions later.
As for the service itself, it seems that Nitro has a good lead and perhaps a very good service so far. The main thing will be the user base for both Xlink and Nitro. You need people using your service so more people will use it. Xlink seems to have the upper hand here, as Nitro is just starting out while Xlink is already known by many for their tunneling of the current generation of home consoles. Nitro does seem to have a good program, and has my endorsement at the moment for DS tunneling. Hopefully, we'll know more soon.
-UZG