Goldeneye: Rogue Agent
Another great shooter to look forward to on the Nintendo DS will be GoldenEye: Rogue Agent, slated for a June 2005 release. It was once thought to be a simple port of GoldenEye 007 that was on the Nintendo 64, but the screenshots and video have proven different. Although it will feel and play like the console version of the GoldenEye series, the DS version of this game should have lots to offer.Taking the roll of a corrupt 00 Agent, who has been recruited by Auric Goldfinger to battle Dr. No, in which, you lose an eye. The Eye is replaced by a gadget that also gains you the name of "Goldeneye". A lot of familiar faces show up in the game Oddjob, Scaramanga, and Xenia Onnatop as you play through the game on the Nintendo DS.
The gameplay will remain similar to the series but, the DS having two screens will add something differnt to it, such as the HUD not being on the playing field. It will be on the bottom screen, telling you how much ammunition, and which guns you have equipped and the such. Dual wielding will be included in this game as well, so You can mix and match between each weapon that tickles your fancy.
The game has features galore, such as a wireless multiplayer mode and a training mode. In the training mode, you can learn to hit vital areas on an enemy and hone your techniques to unleash them in six missions. Along side that, by taking down the enemies, you gain experience and upgrades for your various weaponry. The wireless multiplayer mode is also a great feature. Bring the battle to your friends or meet them at the mall for a good old fashioned whooping.
Hopefully this game will be one of the best for the DS. Besides not being able to look on a vertical axis, which many will find unnatural, the game seems to have a pretty good framerate and some great graphics for the DS. It seems that Tiburon Studio has done a good job with this game, which I am giving an 8/10 for its Total Appeal Score.
Total Appeal Score: 8/10
-D*Nyce
See Media of the game here.






3 Comments:
Goldeneye on DS does allow for both X and Y movement of your cursor. In other words, you can look left/right and up/down. The misconception comes from the trailer, in which the player doesn't look up or down. That is because he was using the D-pad style of control, which was disclosed by EA. They have stated that the controls are based on those for the Metroid Hunters demo.
Yeah, I even presented the impressions 'Kotaku' had of this game. They said the controlling was almost identical to Metroid Prime Hunters.
this game is gonna rock... when does it come out in JUNE?
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