Thursday, July 25, 2002

DS Update (Tentative) Tournament Rules

DS Update (tentative) Tournament Rules

To participate in a DS Update tournament you must abide by the following rules. To follow all the rules you will have to read them, so do not just agree without reading them. By signing up for a DS Update hosted tournament you hereby agree to abide by all the rules listed below.

All users who will be signing up for a DS Update tournament must:

    1) Have an active DS Update forums account
        a) The forum account that you are signing up for the tournament must                  have your active e-mail
    2) Have the games required to play in the tournament along with any other             equipment you require to play the game online
    3) Agree to all decisions made by DS Update regarding tournament decisions

When in a tournament players will sign-up in the forums under the DS Update WiFi section and the in the Tournaments board. The first people who sign-up for the tournament will be the ones who play in the tournament. DS Update staff may ONLY play in tournaments as alternate players. In a tournament situation each person will play his opponent once with no rematches. In the situation of Mario Kart tournaments, two people will play each other in a one series (four races) and the winner of the series will advance in the tournament. In the event of tie there will be a rematch between the people who tied. If a rematch cannot be made for what ever reason, DS Update will choose which person will advance in the tournament*.

For advancing in the tournament we will be testing out the honour system. Upon the completion of a match you will head to the DS Update forums and post the results of the match under specified topic in the Tournaments board. One person can post the results of the match (including points) and as long the opponent does not post a message suggesting otherwise DS Update will advance the winner specified in the post. If you believe that your opponent will lie if he/she loses the match you can take a picture of the victory screen for proof. In the event of two people saying the match had different results then DS Update staff will use our discretion to decide who will advance in the tournament. Also in such a case both members may be subject to another race with a DS Update staff. If any person is ever caught trying to cheat in a tournament with lying about results or any other form of cheating, that person will immediately be ejected from the tournament and forbid from entering any future DS Update tournament or online event. Also the person caught cheating will have their IP address banned from the DS Update forums and the DS Update site. This means that if you are caught cheating that you will not only no longer be able to participate in DS Update, but you will no longer even be able to view the DS Update home page.

Once signed-up for the tournament you will receive your opponents information (including friend code in your forum private messages. In the message you will also receive a duration in time which you must face your opponent and post the results. DS Update realizes that not everyone can sit down and play every match in one day. You will have a few days in which you and your opponent will have to arrange a time to face each other. Again, if the match is not completed in this time DS Update will pick a random participant to advance. We ask that you do not sign up for the tournament if you know you will be too busy to play in the matches. The results of all the matches will be posted on the DS Update WiFi Results page (Click Here for results page).

The winner of the tournament will receive all pre-specified winnings described in the tournament description. Also winners will receive a special temporary rank within the forums.

 

 

*Note: in the event of a tie with participants refusing a rematch DS Update may also choose to let neither participant advance in the tournament. This may also occur if people’s results do not concur.

Tuesday, July 23, 2002

The Fall of the Playstation Generation

Disclaimer: This is an editorial, don't take it as fact. This also does not represent the opinion of the entire site.

Much has changed since 1995 when one said 'gaming' and the word 'Nintendo immediately came to mind. Nintendo fell from the throne a year later in 1996 and has since been struggling to regain their former glory. But when Nintendo fell, a new gaming giant took their place at the head of the industry: Sony. Since the creation of the Playstation in the early 1990's, Sony has led the industry in third-party support, number of games, and market-share. Currently, Sony's Playstation 2 owns approximately 80% of the market. However, a new age of gaming now appears on the horizon and all three gaming giants (Nintendo, Sony, and Microsoft) are poised to try to claim the majority of the market as their own. This new generation brings a new situation for each company and a turning of the tides may be at hand. Sony, the head of the gaming industry has made some crucial errors that may cost it its market-share and its success. However, in order to understand why this may occur, one must first examine the history of video-games before they understand the position that Sony has put themselves into.

The History of Gaming

Gaming has come a long way since it began with the Atari consoles back in the 80's. Atari made the first home consoles and they were a success. However, soon every brand from Pepsi to Quaker Oats tried to make games on their consoles and games were reduced in fun, challenge, and quality. As more and more companies tried to jump onto the Atari bandwagon, more and more fans of the consoles turned away from the industry. Soon, the entire gaming industry collapsed and the market died.

In 1985, a toy manufacturing company known as Nintendo that had also created the Game n Watch portable video games decided to try its hand at creating arcade titles. Much of their success in the arcade world was thanks to one man: A man known as Shigeru Miyamato. Shigeru created titles such as Donkey Kong and Super Mario Bros for the arcade and it soon it became quite evident that the company had a knack for creating video games. They soon attempted to revive the home console industry with the release of the Nintendo Entertainment System (Also known as NES and Famicon). The NES brought innovative, simple, fun titles to the industry that people could play in the comfort of their homes. For its time, the graphics on the system were amazing and development was relatively easy. Key franchises that have kept the company going such as Super Mario, Zelda, Metroid, and F-Zero were born on this console. Nintendo's only competitor was Sega, a mid-sized company that also created home console games. Ultimately, however, Nintendo conquered.

In 1989, Nintendo released their new console, the Super Nintendo (also known as SNES and Super Famicon). The SNES improved upon everything that the NES did bringing about a new age of gaming. The console was capable of more realistic graphics, many more colors, faster processing speed, and even primitive 3D games. Sega's console, the Sega Genesis, could not keep up. Nintendo was at its golden age around here.

However, a new threat emerged: Sega was attempting to create an attatchment for their console that would allow it to use CD-ROMs for games in favor of traditional cartridges. CDs had several advantages and Nintendo knew it. Nintendo soon joined forces with electronics giant Sony to create an add-on for the SNES that would allow it to also use CDs. The device was to be named the 'Playstation'. However, the Sega-CD soon failed due to high prices for at the time, CDs were highly uneconomical and quite expensive. Nintendo canceled the the project with Sony who was left with some unfinished blueprints.

In the early 90's, Sony put the pieces together and released a powerful console similar to the SNES called the Playstation (PSX). Meanwhile, Nintendo released the Nintendo64 (N64), a powerful machine with a 64-bit processor and much more powerful 3D capabilities. Though the N64 was a machine far superior to the PSX in most technical aspects, the N64 was extremely hard to develop games for and Nintendo charged enormous royalty and licensing fees. Meanwhile, the PSX charged little and was similar in programming aspects to the SNES. Therefore, developers could easily develop high-quality games for a fraction of N64 costs without having to learn all new programming methods---They were already experienced programming on the SNES. Beginning with SquareSoft, the makers of the Final Fantasy series, 3rd-party companies jumped the boat and fled from Nintendo to Sony. Soon, Nintendo was left with virtually no 3rd-party support and most games that came out on the system were 1st- or 2nd-party games. Nevertheless, Nintendo created some fantastic games for the console such as Zelda: Ocarina of Time (still regarded by many as the greatest game ever made) and Mario 64. Ultimately, however, the people wanted a varied choice of games and Playstation, which now had the majority of the 3rd-party support, offered a far more extensive library of games than the N64. Finally, Nintendo lost their first console war.

It should be noted that the only way that Nintendo was able to pull through the generation was by falling back on the classic franchises created by Shigeru Miyamato. Thanks to these games, though, Nintendo pulled through and was able to continue the ongoing fight for control of the gaming industry.

A new age dawned as the industry grew and software giant Microsoft looked to get into the heated gaming market. However, Sega was still not out. After the failure of the Sega Saturn, which lasted until 1999, Sega was ready to put up one final fight. In 2000, the Dreamcast was released, an advanced console far superior to any other on the market in that day. The Dreamcast boomed for a time until in 2001, Sony released their next console: The Playstation 2. This powerhouse far outdid anything that the Dreamcast could pump out. However, the ultimate reason for Sega's demise was the DVD. Sega's main market had been in Japan, a country where DVD Players often cost over $500. When the Playstation 2 was released with the ability to read DVDs for a price of only $300, Japan scrambled for it. Whether they played games or not, people bought the console for just the DVD player. With everybody buying the PS2, Sega was soon drowned out to the point where there were no more orders from stores for the Dreamcast. They eventually faced the fact that they had to give up hardware development and became a third-party developer that now develops for all consoles.

Within a year, Nintendo and Microsoft released their own consoles: The Nintendo Gamecube (GCN) and the Microsoft Xbox. Both far outpowered the PS2 but Sony's amazing 3rd-party support from the previous generation carried over to the current one Some developers began to grow angry at Sony because the ease-of-development from the PSX did not carry over to the PS2. However, they generally accepted things and hoped that the PS3 would offer easier development. The Xbox faced several low-points mostly due to small things such as controller design and the size of the console. However, Microsoft ultimately got their act together and had some great titles on the Xbox such as Fable and the now legendary FPS, Halo. However, due to its size, the Xbox was rejected from the Japanese market. Nintendo, however, suffered a severe lack of 3rd-party support in an age when it was crucial. Many labeled the GCN as a 'kiddy console' due to its lack of violent 3rd-party games. Nintendo's lack of support furthered with poor decisions such as the use of a propriatary Mini-DVD format in favor of 12cm DVDs and its lack of online gaming support. Nintendo had officially gone from the dominant company to the 'kiddy' company. However, they weren't through yet...In fact they were far from it. Nintendo spent the GCN generation warming up to developers, gaining their trust back. They now have a much stronger bond with the 3rd-party developers than they did at the start of the GCN generation and this will likely carry over into the next generation when Nintendo intends to revolutionize the industry by releasing a console that they claim will take the market by storm and show the world something that will change gaming forever. A shroud of secrecy surrounds the Revolution but so far, everything that has been heard has been positive.

Once again, a new age is dawning and all three companies refuse to leave the industry. A new wave of consoles is rapidly approaching and the three companies are duking it out for hype and market-share. Sony seems to not be worried considering their enormous 80% market-share that they currently posess. Sony seeks to create a Media-Hub in favor of a gaming console this generation as does Microsoft. But Sony has made some crucial mistakes, some which they may fail to see. Could it be that Sony could fall from the gaming throne? Could the PS3 be Sony's last console? Could Sony fall at the hand of what their competitors fell to in the past? Perhaps. They have made many mistakes and now they will see the consequences.

Mistakes Beyond Repair and Lessons from the Past

Sony has made many mistakes, some less serious than others. One of the less serious errors in the PS3 is its design. While some may disagree, many think that the PS3's design is horrible and its controller's even worse. The machine is massive even when compared to the PS2 and the controller is awkward combining to form a console that strangely reminds me of the Xbox. Now, while the design of a console is a minor thing, it can alter the success of a console. Could Sony alienate itself from the Japanese market like Microsoft did with the Xbox? Will their sales fall for the same reason as Microsoft's did? Perhaps. The danger of creating such a large, bulky console increases when considering the alternatives: The Xbox360 and the Nintendo Revolution both offer smaller, sleeker consoles that many would prefer over the PS3. Regardless of whether or not this issue comes into play in the coming generation, the design of the system certainly will not help it.

Another issue that may hinder the console is the technology. Now, don't think that the PS3 is technologically inferior to the other consoles: It isn't. In fact, the situation is quite the opposite. The PS3 combines new Sony developed technology such as the Cell processor and the Blu-Ray disk that makes it technologically superior to the other systems. However, this may work against the system. The technology is not only very pricey and not developed exclusively for gaming, but both hardware components are in their infancy and are relatively untested. This will increase bugs and errors in games. Also, since the Cell was not developed for gaming but for general computing, it is very difficult to program for: A factor which Sony failed to consider. In addition, while the Blu-Ray disk offers up to 50GB of disk space, it is highly unlikely that any game will use that much room. The disk-format, therefore, is highly unnecessary and is merely there to introduce the format. This can be likened to the failure of the Sega-CD when Sega tried to use a format that was then highly uneconomical (The CD). Also, in using the Blu-Ray, Sony is taking a large gamble due to the format war that is ready to break out. Currently, Sony's Blu-Ray and Toshiba's HD-DVD (15-45 GB) are poised to fight to replace the DVD as the standard optical disk format. However even though it holds less memory, The HD-DVD is currently gaining more support largely due to issues such as price and ease of manufacturing. One is reminded of the format war between the VHS and Sony's BetaMax when Sony tried to create a powerful industry standard but was beaten out by a weaker format that was much cheaper to produce. Anyway, one final reason why these choices were foolish is because both technologies need to be newly manufactured...This will likely lead to a massive shortage of consoles during release.

The third reason why the PS3 will lead to the demise of Sony in the gaming industry is a major issue: Price. Despite what many companies like to think, people are not willing to spend $400 for a gaming console...And that is the low-end of what the system could potentially cost. The anticipated price for the PS3 ranges from $400-$800 making it the most expensive console since the Panasonic 3DO ($700). In addition, games for the PS3 are expected to range from $60-$80 in price. Controllers will likely cost around $30. So in order to buy a PS3, a game, and two controllers, you will need at least $490! The price is likely to be even more. Even Ken Kutaragi, Sony CEO said that 'you might want to get two jobs to pay for it'....And he's not kidding. The parts for the PS3 (Cell, Blu-Ray drive, etc) all cost a lot of money to manufacture. In fact, Sony is anticipating a total profit for the first year of -1 billion dollars! Oh, and don't bother waiting for the price to be lowered...It won't be. Kutaragi stated that the price will remain consistant throughout the PS3's life cycle. In addition, the system will be around $400 WITHOUT the hard-drive. That puppy will cost you another 150 smackers or so. Most of the world will agree that Sony's gargantuan prices are out of the common man's price range.

There is one final reason why the PS3 will fail and it is without a doubt the largest one. If you recall, the N64 failed due to its enormous development costs and the high skill-level needed to create a game for the system. You may also recall that SquareSoft, who has since merged with Enix to create Square-Enix, were the first to jump the boat and get onto the PSX bandwagon. Well apparently, Sony has not learned from the past and has made the same mistakes that Nintendo made back in 1996. The PS3 is a powerful machine, yes, but the power comes at a cost: The console is the most difficult to develop games for in history. In fact, EA predicts that to make a solid game for the PS3, it will likely take up to 500 people! Now obviously not every company will use this many staff members but than those companies may have longer development times. Sony has also grown arrogant and is now charging large fees for game development. They, like Nintendo once did, seem to think that it is a priviledge to develop for their console. It is this very attitude that lost Nintendo the market. Most developers do not like it when console-companies get overconfident and begin to build consoles at the expense of developers. When one looks at development for the PS3 as opposed to development for the Xbox360 or the Revolution (both of which are trying to greatly ease the development process), one must wonder if developers will stay with Sony or if they will leave for Microsoft and Nintendo. I personally think that Sony will be left with no developers. Once this happens, they will have no 3rd-parties left, meaning nearly no games...And unlike Nintendo, Sony does not have a strong 1st-party line-up: They will not be able to fall back on it like Nintendo did for the N64. One might say that such a thing won't occur, but it has already begun: Square-Enix is now reaching out to develop for all three consoles. They have also stated that they will likely stop developing for Sony after one or two more games. It is now only a matter of time before the developers leave Sony. Of course the PS3 will be well supported at launch. But eventually, developers will see that there is a greater profit to be made on the other consoles than on the PS3...And that is when Sony will be finished. Sure, after Sony profits from the success of the Cell chip and the Blu-Ray in other products, they will be in prime position to create a PS4. However, the market that they will have to sell to, that is the percent of the industry that will still be interested in Sony, will be too slim to make Sony any substantial profit. It could very well be that Sony will never make a PS4.

Conclusion

After reviewing the above information, one can conclude that Sony has witnessed first-hand what happens when a company makes crucial mistakes. They have seen what happens when a console is ahead of its time or when a system isn't developer-friendly. They have seen what occurs when a console is so bulky that it won't appeal to a mass audience. However, Sony has not taken notice of these factors. They have jumped headfirst into a combination of all of the mistakes of the past. They have become arrogant and short-sighted. The solid reign that Sony now has on the industry is about to collapse just as it did to Nintendo back in 1996. Sony has not learned from the mistakes of the past and now they will pay the price. The Playstation Generation has met its end... And if Sony wants to keep any amount of market-share at all, they will have to act fast and change their strategy. Unfortunately, it may already be too late in the game.

-Ninty Freak
toenail fungus

Monday, July 22, 2002

Bomberman DS

Through the years, there have plenty of Bomberman games to date. I remember playing Bomberman 64 one time, and not liking it. Boy do i regret that, because now I realize what I missed, just by playing Bomberman DS.

Story: 7/10

Not much of a story here. A crystal shattered into shards and fell onto the land, decimating different stages in the game. You go into the stage as Bomberman,defeat the boss, and the stage is restored to its original condition.

Gameplay: 9/10

Very addicting, with varied speeds. There are bountiful amounts of power ups on the playing field. The more you increase the speed of your bomberman, the faster the gameplay. You can hold up to 99 of each item. Only certain items can be used in conjunction with each other. The enemies can be pretty challenging your first time encountering them. Some of the have to have their weak points exposed before damage is dealt, and then, sometimes you have to do it again. The Touch Screen is used for item utilization and inventory. The Top Screen shows the playing field, score, and lifestock. In multiplayer mode, boss fights, and bonus rounds, the touch screen expands the playing field.

Controls: 8/10

Bombing is crucial in this game, obviously. The D-Pad is used to control Bomberman, and the Face Buttons are used to drop bombs, (drop and detonate remote bombs) use the Flame Shield, and drop special type bombs.

Graphics: 7.75

Basic 2D graphics, which suit the title greatly. Vibrant colors. The sprites move fully as well. No slowdown while multiple bombs are detonating. The opening video was greatly produced as well, with 3D models and a 2D backdrop.

Sound: 8/10

Sound production and quality are great. No background noise. The soundtrack could have been a bit more varied. Sound effects make the game sound alive, although there is no stereo panning.

Sidekicks: 8/10

Unlockables? No
Singlecard multiplayer? Yes. I had much fun playing with my friends. Playing multiplayer battles against the AI is entertaining as well.
Voice Control? Yes. In multiplayer mode, there is a game where you detonate remote bombs with your voice instead of the face button. During revenge mode, speaking into the mic also changes the type of bomb you throw.
Replay value? High

Overall: 8/10

This game is easily on the A-Team. It has a lot of capacity in the fun department. You can play by yourself, or with friends, even if they don't own the game. Really worth the pick up.

D*

Friday, July 19, 2002

Birth of a Generation...Is Nintendo One Step Ahead?

20 years ago, the Nintendo Entertainment system hit the market in the United States and ever since, gaming has not been the same. Credited with saving the industry, Nintendo has been in the console market ever since and has been steadily decreasing in market-share over the years. Since 1985, video game systems have been released in 'pairs': The NES and the SNES, the N64 and the GCN, and now the Revolution. Why do I say that these consoles are pairs? Because one particular trend seems to remain consistent: Every two generations, a revolutionary new controller is released that ushers in a new age of gaming. This console is than followed by an update released approximately five years later that refines and perfects the style of gaming that was introduced by the first. This can be seen with the NES and the SNES as well as with the N64 and the GCN. The NES introduced the 'standard' controller model which includes buttons, a D-Pad control mechanism, and triggers. The SNES refined this model with additional buttons that allowed for further control in the game and more possibilities for developers. At the end of the SNES's life cycle, the wide scale emergence of 3D gaming was imminent. Because the D-Pad was unfit to control 3D games well, a new method was needed for motion control. Thus Nintendo created the Analog Stick to help usher the age of 3D gaming. The experience was furthered with the introduction of the Rumble Pack to the console market which helped increase the immersion that players experienced. During the GCN-generation, a gigantic graphical leap refined 3D games to the point where several began to approach photo-realism.

Now a new generation of games is coming. According to history, a new controller innovation should now come to the market yet Sony and Microsoft, the current industry leaders, are sticking to the same basic control methods. Nintendo, however, the generally undisputed industry leader in controller innovation, is hoping to correct the flaws with the 'classic' controller model with the introduction of a radical new controller design. The question now is this: Is it needed? Has the market really reached the point where possibilities are limited by controllers? The answer is 'no'...At least, not yet. What one needs to realize is that the market is in a situation that it has never been in before. When the history of the industry is examined, it can be seen that one trend remains consistent throughout all generations: Graphical improvement. This has been a main reason in the past to upgrade consoles. However, now graphics on next-generation consoles are beginning to near photorealism and visuals alone may no longer sustain a console. With the Xbox360 and the Playstation3 both taking the same basic road as far as hardware and controller philosophies go, they are in desperate need to separate themselves from one another if they hope to succeed...Sony especially. Why would somebody pay more money for virtually the same experience that the Xbox360 offers? Personally, I see no logic in buying both an Xbox360 and a Playstation3. Both competitors will lose much potential money if they cannot separate themselves from one another.

Nintendo, however, has taken a different road. They have foreseen that graphical improvement is reaching an end and they have taken the next step: Innovating the remaining parts of the console that have been ignored, the controller particularly. In the 2011 generation, Sony and Microsoft will realize that they can no longer create a new console that is sustained purely by graphical improvement for there will not be much room for improvement. Therefore, what will they do? They will be forced to INNOVATE. They will be forced to improve the general gaming experience because they know that if they do not than they will give the consumer virtually no reason to buy the product. Assuming all three companies stay in the console race, this will lead to something never before seen in the console market: Three different companies with three potentially radically different controllers each capable of their own unique style of play. Third-parties will be free to create different games in different genres for different age groups. Existing genres will be improved through these new controllers and new ones will be created. A new age in gaming will be born like none other ever seen. Why will all of this happen? Because I believe that after the Revolution generation, improving specs alone will no longer sustain a console and will no longer give most consumers reason to buy. Take notice that Nintendo is already doing this. They are already creating a new controller that promises new genres, new games, and an entirely new experience. Nintendo, it would seem, is one step ahead of the game.

Nintendo is ahead of the competition...Five years ahead in fact. But will it help them? Will the public see that Nintendo is in fact ahead of Sony and Microsoft, not behind them? Only time will tell. When the general public gets the opportunity to play this console that Nintendo calls a revolution, they will have to immediately see what it is about it that will make is so great. They will have to see why this revolution is needed or else Nintendo will have an uphill battle. Yes, Nintendo is one step ahead of the game but they still must play by the rules of the game. They must have an exceptional launch that proves the potential of the Revolution. They must reach out to new audiences, current audiences, as well as those audiences that they have thus far ignored. Even though Nintendo has an advantage, it will still be an uphill battle for them. They have the necessities to win back control of the industry. It is now their decision as to whether or not they pull it off.

-Ninty Freak
Download movies in full HD.

Thursday, July 18, 2002

Nintendo Revolution Controller: Innovative or a Piece of Junk?

Nintendo’s President, Satoru Iwata made his keynote speech at TGS last Friday in Japan. During his keynote speech, Iwata spoke about the Revolution’s controller on how gamers and non-gamers will accept their mysterious controller. After that, he finally unveiled the Revolution’s controller, and when I saw the controller, my jaws dropped and I couldn’t speak a word, but in my mind I thought, “This is going to get very interesting!”
I wanted to know more on how the controller was going to work; I went on IGN’s website to see if whether they have something new about the controller. The controller will have 3d pointing, which will let the sensor understands up, down, left, right, forward, and backward, Tilt sensor, a gyroscope-like mechanic whether the controller is going side to side, It will be multifunctional like analog stick with the two trigger buttons and will have other controller peripherals, it will be wireless, and the controller will have a rumble feature.

First of all, the TV remote like controller surprised me, but it will work out for me because for some strange reasons, I touch a remote controller and use it like it’s my own, knowing all features and functionalities; one of the first ever rumors about the Revolution controller was gyroscope in the controller, and it likes the rumors that came true. I was very excited to have read that the controller will have a gyroscope like controls; I was also surprised about how there is less buttons the controller, and it seems like Nintendo wanted to have easy controls for the new gamers which Iwata-san hinted about this news for some time now. I wasn’t to big for the idea about less buttons, but that changed my mind when I was playing NFL Street on my Gamecube, I haven’t played my for a long time, and I forgot some of the button layouts in the game, so I got frustrated. With less buttons, you might not have to know the entire button configuration on the Revolution controller; the wireless controller was a no-brainer here, but the only thing that I have a problem is will Nintendo use the regular four controllers or will they use more than four controllers? No one knows except for Nintendo; the multifunction for the controller is going to be very interesting since if, you don’t like the new Revolution controller, then you can buy a Gamecube-styled controller for the Revolution.

In conclusion, I think Nintendo has a very innovating controller that looks comfortable to hold, and it looks very fun to play with friends and family. Nintendo must have thought about this very hard to change the controller design layout, but Nintendo has said to everyone that they going to make the Revolution innovative including its controller. Oh yeah, I might have lied about not saying anything; the only thing I’ve said was “Wow”.

-Falco8

Revolution or Gimmick?

Well, it's here at last. The Revolution controller. We've all seen it. It's shaped like a DVD remote and has motion/tilt sensitivity. It has an expansion port. And it promises to change the way that we play games forever. But can it really live up to the hype? Can a controller really make or break a console? Well, in my opinion, it's the only thing that really can. The controller is the most important part of a console and once you realize this, it's difficult to think of a reason why the controller had not been changed sooner. The fact is we have been playing games the same way for over 20 years. Oh sure, there have been minor adjustments...The analog stick, rumble packs, dual analog...But when you break it down, it's still just buttons and sticks. I suppose that the reasoning behind this is best described by the adage "You don't fix what isn't broken"...After all, the current controllers work fine. However, I believe that Nintendo is right in saying that they tend to scare non-gamers away. Think of it from their perspective and perhaps you will see where Nintendo is coming from. Now, that doesn't necessarily mean that Nintendo will ignore the current gamers. They seek to create a controller that appeals to and meets the needs of all potential gamers. I think that it is easy to see that a change in input-mechanisms is indeed needed. The question now is: Will Nintendo's controllers solve the problems that it seeks to eliminate or will it go down the road of the Dreamcast and Virtual Boy?
I think that when everybody saw the controller for the first time, their reactions were the same: What IS that? However, when one begins to think about what the controller has to offer, it makes sense. It is true, a remote control is far less intimidating than a game pad...It uses one hand rather than two, allows one to relax more, and is overall more user-friendly. The general population has accepted TV remotes as a standard piece of equipment in the household which even the least tech-savvy can learn to use. In this sense, it is easy to see why the shape is a good idea.
Now, the main innovation of the controller is the motion/tilt sensitivity. Due to Nintendo's reference to the controller as 'the pointer', a misconception has arisen that the controller functions as a laser pointer and merely senses in 2 dimensions. This is far from the case. In reality, the 'pointer' is capable of sensing all directions of movement and rotation in 3-dimensional space...That is, it senses when you move it left, right, up, down, forward, and backward as well as when you tilt it in any direction. This allows for things never dreamed of as possible. For example, imagine playing a Zelda game and being able to control Link with the analog-stick attachment. You can than use the pointer like the sword...That is, you swing the pointer and Link swings the sword in the same way! You would have complete control over Link! The possibilities are truly endless and mind-boggling. Also, for those of you that have doubts regarding whether or not this is a good idea, consider this: Every two generations, a revolutionary new motion input mechanism is formed: The NES and SNES had the D-Pad. The N64 and the GCN had the Analog Stick. Now the Revolution introduces this new way of moving. It is merely the next logical step. The D-Pad allowed for 8-directional motion. The Analog furthered that by giving full 360-degree motion capabilities. However, both of these mechanisms were limited to 2 dimensions. The Revolution now breaks that limitation. Also, keep in mind that Nintendo created the Analog. If anybody can seek to replace it, they can.
One other thing that is causing worry among many potential buyers is the lack of buttons. In the past, the general trend in gaming has been an increase of buttons with every generation. However, Nintendo believes that controllers are getting too complicated for the casual/non-gamer. I tend to agree. Though most of us can easily adjust to a controller such as those from this generation, imagine trying to do that when you have never picked up a controller before! Perhaps now you can better understand why non-gamers do not try playing video-games. The fact is, as developers seek to increase the number of functions/attacks that characters can perform, an increase in buttons becomes needed. By letting players have complete control of a character through use of the pointer, however, Nintendo is cutting this trend short. An entire Zelda game could be made with the pointer and the analog attachment. As I said before, Link's motion would be could be controlled with the analog and his sword with your pointer...This alone eliminates a tremendous number of buttons. When you want to rotate the camera, simply hold down the B-Trigger and move the pointer. To pick up an item, walk up to it and press the Z1-Trigger on the Analog attachment....The same to drop it. Bring up the menu with Start. Want to use a different weapon besides your sword? Simple… Use the start-menu's item selection screen to assign up to 3 weapons to the the D-Pad...Up, Left, and Right being the four item slots and Down reserved for the sword. With the Z2-Trigger on the Analog attachment, one can switch between the sword and the shield. Of course, it's only natural that in special scenarios like hanging on ledges, swimming, and swinging from ropes the control schemes will change. Still, the controller seems fully functional of controlling any game.
Okay, so the controller is capable of controlling any game...Now the question is this: Will 3rd-parties want to take the trouble to port their multi-platform games over to the Revo's control-scheme? This is something that Nintendo cannot count on. For this reason, a 'shell' will be sold into which the controller can be plugged in. This shell will be shaped like a standard controller and will let certain games, especially those that are cross-platform, be ported easily. It should be noted that while the controller is in the shell it will still be capable of using its pointer functionality. Of course, Nintendo hopes that the unshelled form will inspire companies to create innovative games that are only possible on the Revolution. Whether or not developers will choose this road remains to be seen. It's a safe bet, however, that many developers will make good use of the Revolution's pointer technology.
In my opinion, the Revolution's controller will be just what it sounds like: A revolution. Every genre from action to racing to shooters will be greatly improved as well as some genres that have only just entered the console industry such as RTS games. The change is good for the industry and good for Nintendo. It will present users with a new experience like no other while offering a far greater level of ease-of-use and immersion. Combined with its fantastic abilities to expand its functions through attachments and its ability to be used simultaneously with another controller, the possibilities for developers reach out into unexplored territories. This generation, developers' imaginations will know no boundaries. Thanks to Nintendo, we will see new types of games that appeal to the new and hardcore gamer alike. We will see a new level of realism and immersion. We will see a revolution.

-Ninty Freak

Revolutionary Controller

On September 16th Nintendo's President raised some eyebrows with their new brand of controllers. The remote controller will be able to play all 5 different systems or you can use the extensions that you can buy that let you feel the original controller style if you don't like using a new controller. The new style is defiantly completely different than any other system or controller that has ever been created in the history of gaming. If you notice there are 2 sets of A and B buttons, a lower case a and b, and an upper case A and B. I think this is because when u want to play NES games you just turn the controller to the left and the buttons will be in the correct spot. The Upper Case buttons will be for the Revolution games like FPS games.

Interacting with your games has never been easier with the 3D pointer which allows you to move your character just by moving your controller. Moving different characters like Mario will be very easy and will help you slowly creep on your enemies or run in a race with Koopa the Quick. Fighting with Link's sword will be easy when you can use your controller as a sword. From the different things that were in the controller demo. Drumming, using a flashlight, even playing party games with your family are just some of the different things that are possible. Playing Metroid 3 will be one of the greatest FPS games to play online with friends or random people that are at your skill level or better.

For some reason people have been asking why the controller has no shoulder buttons. That's because of the Nunchuk expansion. It has 2 buttons a Z1 and Z2. Using these would make gaming much easier for shooting while strafing left or right in FPS gaming. RPG gaming will be great when your playing with other people over the internet and the controller would make it easier with the 3d point so you can type or something to the other people by just pointing at the letter that you want to type in and pressing the big A button. There are many possibilities for this controller including a steering wheel expansion, gun expansion, or other things that Nintendo could think up. Sony and Microsoft have just created the same old design of controller and Nintendo has created something truly Revolutionary to bury the competition in the dust. Sony and Microsoft will never be able to copy Nintendo's creation for at least 10 years, just enough time for Nintendo to create their 2nd Revolution!

-Secret322

Revolution Controller: Streak of Genius or Total Flop?

Iwata-san's recent speech at the Tokyo Game Show has been stirring much hype. Nintendo gamers across the globe waited for the peak of the key-note, allowing Nintendo's President to clue the press in on the corporation's business motives. But, the golden moment, the unveiling of the Revolution controller, was it all it was cracked up to be? For those who were hyping the console's controller all over the Internet it was. As for the rest of us... I smell some serious disappointment. Speculation was surrounding a touch-sensitive user interface based on gathered reports from various sources.

This is Nintendo's history we are talking about! Not some miniscule improvision (i.e. memory card or expansion pack) or slick, new game. From this moment on the future of Nintendo corporation rides on a two-piece remote control. Well, that is what I saw it as. The masses will be talking about it over the next few months (especially Sony and Microsoft fan boys), booing it, disreputing its revolutionary qualities. But, most of all, they will be wondering this: What in the Hell was Nintendo thinking?! Was this truly a product coming from the masterminds behind legendary franchises (i.e. Mario, Zelda, Metroid), and was it in all seriousness? I am trusting Nintendo to make some revisions to the controller, but most of all, I hope they revise their marketing strategy. I now have no doubt in my mind that Nintendo's talk of the Revolution's astounding unique controller is exactly what they said it would be -- revolutionary. However, their motives are too unpredictable. Where are these ideas coming from? My opinion as of now is that the controller is ridiculous, to say the least. I will let my opinion be lended to sales figures upon the Revolution's release, and if it does well, then I will not complain. But, if things do not change with the release of the Revolution (if Nintendo is still in third place in the console industry), then I will expect many signs of gratitude from the gaming community.

I foresaw a great change in Nintendo's systems, and I got that with the Nintendo DS. In my humble opinion, the DS is the most introspective hand-held Nintendo has ever created. When Iwata-san revealed the Revolution controller, I saw things going back to the old way (once again, Nintendo placing third in the console industry). It was hard for me to digest the screenshots revealed at the TGS, but the media ate it up. Technical specs (and several pictures) were all over IGN and the like. The media coverage I saw coming, but not the remote control (in Iwata-san's own words "user interface") that was displayed at the game show. That was too much for me to handle.



As soon as I finish writing this editorial and posting it on DS Update I am going to get a lot of heat. That is perfectly fine. What I will not tolerate is irrelevant debate. I do not need some crazed fan taking a bite out of my a$$ just to make his fellow fanboys happy. The truth behind my argument is that I care about the future of Nintendo. That is right. I care so much that I will criticize their ideas. Criticism should not be hindering their plans to release the Revolution, but at least look into the controvery that is at hand.

To secure the future of Nintendo corporation we must not stray from the common course. Despite Sony and Microsoft's flaws in console gaming they still come out on top. If this were not the case then I would not be writing this editorial. As it happens, Nintendo is known to take huge risks. Risks can be the benefactor of the entire community, or they can be the downfall. A risk this big is saying a lot. Nintendo has a lot of faith in the Revolution's controller.

-West March

Wednesday, July 17, 2002

Revolution: Too Early to Judge

Since the DS came out we have been hearing about Nintendo’s campaign to change gaming and revive the slowly dying industry. It is this when we began to hear about Nintendo’s next console, the Revolution. To call a console a Revolution-- even by code name-- is to say a lot. Iwata began using words like paradigm shift and we were told how much different this next generation will be. The Revolution’s controller was released earlier this week and it definitely showed out of the box thinking. The Revolution may be coming in 2006, but it is too early to tell if it will be enough to cause the paradigm shift that Iwata told us about. We have heard about the Revolution and with the controller, the games, and the unforeseen details it is premature to begin to make predictions on the system we still know very little about.

On September 16, 2005 Nintendo’s president gave a keynote speech at the Tokyo Game Show (TGS) and showed us for the first time the Revolution’s controller. The controller was exactly what he had promised--out of the box thinking, something completely different, and a controller that will change the ways we play games. Even skeptics must admit these facts. Now the controller and how it is used with gyroscopic sensory, wireless technology, and attachments is was shown some what, but the concept hasn’t been grasped by many gamers. Perhaps it is the remote like shape of the main controller, or perhaps that it can be used with one hand that makes gamers skeptical that the controller will help game play, but this the wrong way to look at anything. Try to keep an open mind, and never judge a book by its cover. Now I’m not here to say that the Revolution’s controller is good, bad, or revolutionary because I haven’t played it, and neither have any other games. So when it comes to this fact it is ignorant to say how the Revolution’s controller will feel, control, or work. Even those who may have tried demos do not reserve the right to speak on how good or bad the controller is as there are no Revolution games that can be played. When it comes down to it there are always games that use a controller well and those that use it badly, but we have to wait till we we play these games with the controller before we make judgments on how good or bad it is.
When it comes down to it, the games make the system. Forget graphics for a moment, and realize that without good games it is impossible to have a good system. In terms of the Revolution we haven’t the slightest idea of what the games will be like. It is true we have some names of games, and that is all good to hear about an online Super Smash Bros (SSB), but we still know basically nothing about any of the games. Even the third party developers are keeping their mouths closed on this respect. We have no good idea on how many games in development for the Revolution there are right now. No videos, screen shots, game details, or demonstrations have been seen with Revolution games and it makes it impossible to say what types of chances the system has against other systems’ games. Even getting a tentative game-list for the Revolution would help us calculate the Revolution’s chances, but we have next to no information on any of the games.

Price, release dates, games, controller attachments, and more are all things that we don’t know about the Revolution. Nintendo has a habit of not telling us everything at once, and they seem quite comfortable that they have something else up their sleeve. Nintendo has kept hush hush since they mentioned the Revolution-- which is a good way of drawing attention and curiosity. Ignorance is not bliss in this case, as gamers seem to be making their minds up on little more than minor details. There is more to Nintendo’s Revolution than we know, and assumptions only make an ass out of you and me (ass-u-me). Hear the full story before you make a decision, and the book is still being written.

Gamers have been talking about the next-generation consoles since the PS2 launched and as the time draws closer for the next-gen to actually be upon us. Regardless of what system you have this generation it is ignorant to make your console decision this early in the game. Until all three systems are out, and we have played them can we pass judgment. People should be playing video games for the love of the game and sometimes after spending too much time on the internet people begin to forget that. As it stands right now none of us have played the controller, played the games, or know the details about the Revolution. It is too early in the game to start making predictions about who will win the console generation, much more to say how good or bad the Revolution will be on the facts given to us at this time. Whether or not gamers have made up their minds about the next-generation or not I will defiantly keep an open mind until all the facts are known.

-Ultimate Zelda Guru

Tuesday, July 16, 2002

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Sunday, July 14, 2002

Analyzing the Revolution's Chances

Disclaimer: This is the writer's opinion and should not be taken as fact

The word 'revolution' is defined as such: A sudden or momentous change in a situation

For 21 years, the video game industry has remained generally the same: Each generation, the major console manufacturers release more powerful machines with new controllers with disks that hold larger amounts of memory for larger, more complex games. Sure, throughout the generations there have been small changes and larger ones: In the SNES era, the XYAB button scheme was introduced. The era also introduced primitive 3D gaming, something never conceived as possible. The N64 era brought the market into full 3D and introduced the Analog Stick. The GCN era brought in online gameplay and powerful graphics that approached photorealism. However, gaming has remained generally the same. With a new generation coming, there is little to add to the industry while still following the traditional formula of adding power. Console developers Sony and Microsoft now turn to other industries to improve their consoles. They seek to change their consoles into multimedia hubs by adding features that really have nothing to do with gaming such as DVD players and music players. Nintendo, however, is a purist and seeks to stick purely to gaming. Therefore, it is only natural that Nintendo, the company that saved the industry 21 years ago and has since brought it things such as the Analog and Rumble Pack, is attempting to take the market by storm and bring it in a whole new direction.

There is much controversy over Nintendo's choices, much of it spurring from certain poor decisions that they made last generation and consumers mis-interpreting them. Poor decisions on Nintendo's part led to the repellance of third-party developers. Many of these developers went on to create such hits as Grand Theft Auto. As a result, the Gamecube got left out of such games and Nintendo wound up with a very unjust reputation of being a 'kiddy' company. This is a rather unfair accusation that is usually made by those with little knowledge of the industry and those influenced by their peers---Generally teenagers. In reality, Nintendo simply focuses on classic games that offer entertainment value rather than seeing how controversial a game can possibly be. It should also be noted that the PS2 and Xbox, the consoles supposedly aimed at an 'older' audience have nothing to do with the games that they get. All of these 'adult' games are made by third-party companies and Sony and Microsoft have nearly no part in the development of such games. Also, the majority of Nintendo gamers are older than those Sony and Microsoft gamers...Now who's kiddy? ^_^

Regardless, Nintendo's decisions put a black mark on their name this generation due to lack of Mature-Rated games, DVD functionality, and online play. DVDs were the main reason that Sony won over the Japanese market and should Nintendo have decided to incorporate them into the Gamecube the market may look very different today. However, few could have foreseen the massive success of the DVD so it wasn't generally a stupid move to leave DVD compatibility out. It just turned out to be a bad move in the long run. Still, nobody could have foreseen the success that could be spurred by a feature that really doesn't belong in a gaming machine to begin with. As for online play, Nintendo could not have played their hand better. Instead of jumping on the bandwagon at the site of this technology, Nintendo waited out the generation...A generation where it was financially impractical to support online console gaming. Even though Xbox Live! Is great and all, only 2% of Xbox owners use it....Not very profitable.

Now Nintendo has another chance. They have a second try at redemption in the industry. Will they succeed? Will Nintendo be able to reclaim the gaming throne once more? That depends on so much...

A few things are certain: No matter how amazing the Revolution and its features are, Nintendo is starting the generation in a generally poor position. This is largely due to a lack of support from hardcore gamers and a lack of third-party support. There are things, however, that Nintendo can do to change this. Firstly, they need a strong marketing campaign that shows all of the things that the machine is capable of. The campaign should be dark....Not sinister but mysterious. People need to get excited about it and mystery is the way to do it. Even if their games are not full of blood and guts, there are other ways of making adult ad campaigns and by utilizing such techniques, a more general audience will be at the very least intrigued into reading up on the console. Of course, that is one of Nintendo's big issues at this point: A large populous is already counting them out of the wars and ignoring them. Nintendo needs a strong campaign to get people to rethink Nintendo and to reconsider the Revolution.

Now, once Nintendo gets people excited about the Revolution, those people will begin to research the system. What they find needs to impress them. Because many gamers will be excited by technical specs rather than the revolutionary aspect, the Revolution will need to be able to stay on par with PS3/Xbox360 graphics. While Nintendo has outright stated that visuals are NOT their main focus, this does not necessarily say that the Revolution will not have great graphics...It simply means that the console will not rely on hardware alone. Indeed, both ATI, developer of the Revolution's GPU (code named 'Hollywood') and Shigeru Miyamato, Nintendo's gem of a game-developer stated that you can expect the same graphics on Revolution as those on any other hardware. Knowing this, gamers will check to see what each system has to offer that the others don't. When they look at Sony they will see powerful new technology. When they look at Microsoft they will see a multimedia center with a solid online interface. Finally, when they look at Nintendo they will see a console that manages to keep on par with the quality of the competition's visuals. They will also see a free online service with downloadable games from past consoles and a truly revolutionary controller. They will see a console the size of 3 DVD cases. They will see a system truly devoted to games rather than gimmicks. They will see what Nintendo truly has to offer.

Now at this point, a portion of the market will flee to consoles that they are comfortable with, consoles that they will stick by through thick or thin....The fanboys. What is left is the undecided populous that is looking for different things. Many will go towards the PS3 due to its superior technology. Many will seek a sleek console with great games and a solid online service. They will go towards the Xbox360. But I feel that those who are unbiased and looking for a game console...Not a home theater system....Will go Nintendo.

What people fail to realize is that Nintendo has many advantages over the other consoles. Firstly, they have the element of surprise. The hype factor over the Revolution greatly exceeds that of the other consoles due to the shroud of mystery that surrounds it. Nintendo is playing its hand perfectly...They are feeding the audience what they need to know and ONLY what they need to know. Nintendo also boasts a free online service (though third-parties can opt to charge) and a service that allows for downloading of classic games from past generations, game trailers, and firmware updates. So far it looks like Nintendo's online service will be fantastic. Nintendo also boasts the smallest console of the three with the lowest pricetag and the sleekest design. These factors can make or break a console as Microsoft found out in the Japanese market when the Xbox failed in the East due to its size. Now I doubt that it can 'make' a console but it can certainly 'break' one. In addition, Nintendo's choice of memory storage (Flash RAM) will reduce console flaws due to the durability of Flash Memory compared to that of an HDD. The console also boasts 2 USB ports which will allow for exterior devices to plug in and expand the features of the Revolution (USB HDD anyone?). Finally, the Revolution has the controller...A device that will supposedly change video games as we know it. And so far every innovation that Nintendo has added onto controllers has become industry standard.

The evidence is here so why won't Nintendo reclaim the throne? Well, they very well could but the must take a few more steps. Firstly, they have to reach out and appeal to more third-parties. They have to expand their already gaming library with titles that appeal to audiences that were neglected during the GCN era. They have to make people aware of the fact that they have learned from their mistakes and that this generation, a new Nintendo is coming to the industry. They cannot count on people being smart and researching the consoles...The thing is, most people don't. So you have to bring the facts to them. It very well could be that marketing alone could bring back Nintendo's dominance. It is too early to tell but I would say that at this point in time, Nintendo is playing their hand perfectly. The flop is Ace Ace King Queen Jack and Nintendo has Pocket Aces. They are simply waiting to unveil their hand. Once they do...That is when the real test begins. That is when Nintendo will make or break themselves in the coming generation. The most crucial thing for Nintendo at this point should be marketing and third-parties. If they focus on these two factors more than they have in past generations than Nintendo has a great shot at taking first-place in the console wars. If they don't and they neglect these factors than they will still fair quite well but they could very well come in second or third again.

-Ninty Freak

Tuesday, July 09, 2002

Animal Crossing: Wild World

Sim City, years ago, was the game where you built and created your own virtual city, a game where you made the decisions to make your city better. Imagine, though, instead of being the creator of a City, you lived in it; buildings, and people constantly changing, while you’re trying to make a living. Welcome to the world of Animal Crossing, the second installment of the series where one individual can make a difference in their community. While you don’t take as significant of a role in Animal Crossing: Wild World as you do in Sim City, it’s a much more charming and minimalist experience where you talk with locals, fish for money, partake in special events, etc. Although it’s not a game you’ll be playing for multiple hours in one sitting, you will find yourself playing it for months in about four 10 to 20 minutes bursts of quirky fun.

Unlike a lot of current generation games, this game doesn’t try to win you over with intense gameplay; it’s a rather rote game, but every new day is different enough to make yourself go on. In AC:WW, your primary objective is to get your house as large as possible, which means you have to generate a large sum of bells (the currency used in AC:WW). To do so, you must fish, do chores for townspeople, dig up some treasure, and some other secrets concealed throughout the entire game. Want to customize your house? Buy some furniture at Tom Nook’s store. There are tons of little side ‘missions’ in AC:WW that are completely optional (like the entire game). Dig up a fossil? Donate it to the local museum. You can even build relationships with townspeople!

Customization is the essential element to AC:WW, and it's also the major reason to why it’s so captivating. You decide what you want the interior of your house to look like, along with your clothes (hat, face, and shirt), hairstyle, outdoors, museum, constellations, and even the music playing in your house. Compared to the GameCube version of AC, there are more items and plainly more to do in this new DS version. “Why is customization so important?” you might ask, “It’s not like anyone else will see your town.” Oh how wrong you are. Utilizing Nintendo’s new Wi-Fi Connection for the Nintendo DS, you can now go to friend’s towns, or let your friend’s come to your town. When I say friends, though, I literally mean that.

To avoid random people coming to your town and cutting down all of your precious trees, you have to trade your friend code with other people you know, along with the name of your character and town’s name. People fortunate enough to be part of a popular video game message boards will make it easy to got to other peoples towns, which also becomes somewhat of a cheat. By going online, you can trade items, and buy items from people to complete a furniture set you’ve been trying to collect; it’s too easy to get all that you want out of AC:WW due to the online. It’s nice to chat to people while you’re in their/their in your town via a touch-screen keypad.

The catch to AC:WW is this: it’s still playing even though you’re not. For example, if you don’t play the game for a month, your town will have weeds scoured throughout, townspeople will forget your name, and sometimes move away…and well, that’s about it, which is unfortunate. Since there is no objective to AC:WW, there isn’t a whole lot of motivation to continue playing the game after a week or so. All one must do to regain their initial town’s status is to pick all the weeds, and talk to everyone in your town. There’s not much pushing you to play this game in the first place, and there isn’t quite enough of a punishment to make you continue playing it. This is quite unlike the real world, where things are constantly changing when you’re not there.

Animal Crossing on the GameCube was anything but graphically impressive, and this is also true with AC:WW, but just in different areas. AC:WW’s character models are quite good, along with the exterior for each building. Truth be told, though, these few ‘remarkable’ tidbits certainly do not make up for the surprisingly bad framerate. The original Animal Crossing ran at a silky smooth 60 fps, while AC:WW runs at a miserable 20 fps; it’s extremely choppy, and rather hard to get used to because there’s not much else to pay attention to besides the music.

Soft, mellow, and catchy are a few words that describe AC:WW’s background music. Every hour it changes, and all of the tunes sound unique, and get you into the feeling of what the game’s all about: nothing. It’s also nice to hear the music when you’re fiddling around with the menu-screen, which you do quite often.

While it’s not a game for everyone, it’s certainly a game where you can lose a good 50 hours of your life collecting items to suit your needs and customize your house, along with some other parts of your town. If you’re looking a for a major update to the GameCube version of Animal Crossing, you’ll be incredibly disappointed; it’s the subtle differences that matter, and it benefits from being on a handheld, without a doubt.

8.3
Extremely customizable and each day is different enough for you to continue playing for a long time. Once all the daily chores are done, though, there's not much to do.

7.0
Surprisingly nice character models and house exteriors mean nothing when the game runs at 20 fps; choppy.

9.0
You'll be playing this game for months, and the online portion adds for some decent replayvalue. The customizable aspect of Animal Crossing will have you trying to get exactly what you want for a long time.

8.1
A fun game to fiddle around with for a good 20 minutes, but soon after that it wears down and becomes repetitious.

-Cal-Cal

ATV Quad Frenzy

Published by: Majesco
Developed by: Skyworks Technologies
Genre: E (Everyone)
Release Date: November 22, 2005
Written by: Matthew Prunty


Everyone knows that the racing genre couldn’t be complete without an entry into the ATV realm. Heading into the holiday season, Majesco and Skyworks Technologies teamed up to create another offroad experience that captures the true beauty and marvel of the highly successful Nintendo DS. So how did they fair, well lets look at the latest ATV title to hit the market with ATV: Quad Frenzy.

For those gamers who usually just jump right into the title without taking time to look at the manual, let alone the features of the title, will notice something about this racer. From the get go, this title gives off an impression that the title lacked support and time within its creation cycle. I’m not saying that this title isn’t enjoyable, but there are little things here and there that shows a lack of effort on the part of the development team. Lets start off with the visual department.

ATV: Quad Frenzy on a graphical standpoint isn’t the best title you have seen on the Nintendo DS, no is it the worst. Skyworks Technologies was able to pull of the overall feel and look like you were actually within the title. They were able to create enjoyable landscapes and immersive mountain effects on the limited graphical capabilities of the Nintendo DS. They made the title look on par with titles like Untold Legends on the PSP or even Coded Arms at certain points. This was possible mainly because they used a technique not commonly used in videogame developing known as Voxel.

I’m not going to parade on about what Voxel is, but the basic jiff of this program technique is that through scans, a developer is able to map specs light onto individual pixels in order to recreate a particular image. This technique help boost the visual allure of the title, but it came with a few drawbacks. Due to the technique, the terrain had to be drawn together, meaning that while racing, you will see miles and miles of road up ahead of you, which puts an awkward appearance on the title.

If you don’t catch on right away, you will notice that Quad Frenzy is all about its gameplay mechanics. First off, seeing how this isn’t your typical racer, where you can clock more than 100 mphs, more attention is paid to your bike and how it reacts with the road its on. There are a lot of jumps and bumps within the road, and seeing how one little mistake can spell disaster for you, you have to keep a sharp eye on the road, and the drivers ahead and behind you.

A nice touch to Quad Frenzy is the ability to do tricks while taking flight off of hilltops. Some gripe about how you go about pulling off various tricks, but I find it to be father simple to pull off. When you are airborne, you simply it the select button and various tricks appear on the screen for you to choice between. The one problem with this system is that by the time you finally choose your trick, the vehicle usually hits the group before you can finish pulling off the trick, which causes you to crash, or tip over. This is due to the fact that when the driver is pulling off the trick, his body motion seems to be in slow motion.

For some reason this game tries so hard, but fails so miserably. The user interface when you first load up the title was quickly thrown together. You can navigate through it without a lot of problems, but when it comes to reading the listing for things like your ranking in career mode, or even where the next race will be taking place, it is a real hassle. Due to the lack of preparation, you find yourself often having to remember what options you selected or what particular course looked like seeing how the menus don’t give you any real information that is needed to progress through the title.

Closing Comments:
This game is simply and in-complete project that Majesco was trying to get on the shelf as soon as possible. The graphics and what little gameplay mechanics that were present seemed like the main focus. There was potential in so many areas, but for some odd reasons, they weren’t capitalized on, leaving many gamers who purchased this title feeling incomplete, or a little ticked off. I’m not saying that this title isn’t worth playing, but I wouldn’t recommend it for purchasing, unless you just can’t get enough of ATV titles, or this is the only game that your game store has for the Nintendo DS...LOL.


Scores
Presentation - 6
Gameplay - 6
Graphics - 7
Sound - 5
Replay Value - 5
Overall Score - 6.5

-Matt Prunty

Thursday, July 04, 2002

WiFi Links

Here are links to some places that will help you with your wifi needs
DS Update Tournament Rules
Nintendo Wifi

Wednesday, July 03, 2002

High-Definition: Are We Better Off Without It?

Disclaimer: This article represents the writer's opinion and should not be taken in as fact

Introduction

Ever since Nintendo stated that the Revolution will not likely support HD (High-Definition) content, tens of thousands of people have complained about the decision; many who complain do not even know what HD is. For those who don't, HD is, in short, a technology used on TVs and some computer monitors that allows for more pixels to be displayed on the screen. There are several different 'levels' of HD, each with a different level of quality. In essence, HD content allows for greater clarity when viewing TV or games. However, it comes at the cost of slower framerates, more processing power needed, and more disk-room needed on disk for HD content. Why wouldn't Nintendo want to get in on the HD-craze? After all, Sony and Microsoft are both supporting it...Is Nintendo getting left out in the cold again? Will this alienate Nintendo from the rest of the market? Perhaps...But than, perhaps not.

Is HD the future?

Sony and Microsoft have both chosen to support almost all of the HD formats in their next-gen console. Nintendo, however, has chosen to stay out of the HD-craze. Now, one thing to keep in mind is that by Nintendo staying out, that does not mean that those with HDTVs cannot use the Revolution. It simply means that the content will not have the same clarity as an HD broadcast. For those without HDTVs, HD will only raise the prices that you pay for games and consoles. So is HD the future or not? Sony and Microsoft say that it is, even going to the point where Microsoft refers to the next-gen age of gaming as 'The HD Era'. They claim that by the end of the next-generation consoles, nearly the entire world will own HDTV sets. Nintendo says differently. It should also be noted that at this time less than 20% of America, one of the wealthiest countries in the world, owns HDTVs...Imagine the percentage in other countries. Right now, HD is a luxury, not a must-have and Nintendo believes that it will remain that way throughout the next-generation console wars. Sony has reason to include HD support due to its marketing plan of keeping the PS3 out on the market for 10 years (double the traditional 4-5 year lifecycle of a console). By 2016, HD is sure to be the industry standard. Microsoft, however, has no reason to support HD. Their system will likely last only until 2011 and that generation would be a much more financially sensible time to introduce HD content. In addition, unlike Sony, Microsoft is not giving developers enough disk-space to create large games with HD content resulting in restraining the creativity of developers and the size of the game that they can create.

Nintendo has other reasons than the popularity of HD to back their decision. For example, by adding HD support, the price of a console may rise significantly. This is not only because of the support itself but also because the machine than needs a more powerful processor, larger optical disks to store large amounts of HD content on which leads to a more expensive optical disk reader, and so on. The fact is, HD support significantly increases the price of a console and Nintendo feels that at the current time, the tradeoff is not a favorable one especially considering that not many people would currently use the HD support. Therefore, they see no reason to add HD into the Revolution. From such a standpoint, the decision does make sense but this is not Nintendo's only reason.

Despite what common sense might tell you, Nintendo will likely have much more high-quality games than Sony and Microsoft simply because of the lack of HD support. You see, even if the competition has more powerful hardware, the lack of HD will allow for more content to be stored. HD content takes up MUCH more room than standard content thus allowing Nintendo to cut resources and produce the same game for a fraction of the cost. In addition, developers have stated that without HD, they would be able to do anything on the next-gen consoles. However, since HD will make the consoles lag much easier and will result in poor framerates, it limits the creativity of developers. Combining HD with the strains of developing on a multi-core system, the console suddenly becomes extremely difficult to develop quality games for. Since Nintendo is not supporting HD and will likely stick with single-core processors, the games that developers create for them will be virtually unrestrained. This will also likely gain Nintendo some additional third-party support.

Lastly, as most of you know, Nintendo's Revolution is shrouded in mystery. Though we know some features of it, the console's most important details have not yet been unveiled. We know next to nothing regarding the system....and even less about the controller. Yes, it is the controller that will supposedly bring about a revolution in the industry. Nobody knows anything about the controller except it will be simpler than others. Knowing this, many speculate that the reason for Nintendo's lack of HD support is coupled with the mysteries surrounding the Revolution. In otherwords, maybe the reason that Nintendo refuses to support HD is because it would be incompatible with certain features of the Revolution. Who knows? I sure as hell don't. But I sure wouldn't overlook it...It very well could be a possibility.

So is HD the future? I would say, yes, it is. But is it neccessary for the next-gen consoles? I would have to say no, it isn't. Currently, HD will place to many limitations on the games that developers can create. It will result in poor framerates and smaller games. It will raise prices of nearly all next-gen components significantly. However, by Nintendo staying out of the HD-craze, they are in fact allowing for developers to significantly decrease development time, decrease development costs, and lower prices for games and consoles in the coming generation. I feel that Nintendo is smart to sit out of this craze and I feel that by the 2011 generation, HD will be an essential. Until than, Nintendo will be better off without it.

-Ninty Freak

Monday, July 01, 2002

Resident Evil: Deadly Silence Preview


Title: Resident Evil: Deadly Silence
Genre: Horror Action Adventure
Developers: Capcom
Publisher: Nintendo
Platform: Nintendo DS
Release Date: 2/14/06
Written by: Tyler Norton

In January 2005, Resident Evil 4 hit the Nintendo Gamecube and to everyone’s surprise, it was one of the biggest GCN title of 2005. Selling so many copies and getting amazing reviews, RE4 is perhaps one of the most successful GCN title of all time.
America was at the grip of this new title that left gaming in shock and awe. Then in fall of 05, it was re-released on the PS2 making it an instant smash hit on that system. RE4 was and still is dominating the sales bringing the players through nail biting, seat gripping, and jaw dropping hours of gameplay.

Now, less than a year later, Resident Evil: Deadly Silence has been announced. The new up and coming DS game is plaguing fans with so many questions. What will the story be, who will be the characters, will the touch-screen have effects on the game? Well some questions just can’t be left un-answered.

The game is a direct copy of the original Resident Evil for the Sony Playstation. Now we all know Nintendo has so many tricks up their sleeves. Instead of just copying the whole Resident Evil game, Nintendo has done some tweaking and added in some brand new levels that will keep you playing more and more. Leave it to Nintendo to add amazing levels to an amazing game.


An artists perception as possible box art/loading screen of RE:DS

Now unlike RE4, you won’t be playing as Leon Kennedy. Instead of agent Kennedy you will play as Chris Redfield and Jill Valentine just like in the first Resident Evil game. This gives you one of your first déjà vu feelings. Perhaps the first feeling is the return of the cheap scare-tactic intro movie seen in the first Resident Evil.

Now with each Resident Evil game, the graphics get better and better. Resident Evil: Deadly Silence is an exception. The typical scary zombie look hasn’t been dropped. The graphics are actually just like the first one’s just a bit more modified. The screen shots make it look like just some re-coloring and definitely don’t meet the DS graphics standards that we have all come to know and love.

The game also hasn’t dropped any of its horror-movie like music. Once again the S.T.A.R.S team has provided creepy music and blood-curling chainsaw/zombie sounds that add such an eerie and scary feeling to the game that you feel like you’re
in a horror movie just before the killer emerges and claims another victim.


I’m not afraid to shoot!

The setting of the game is also the same as the first RE game in that creepy mansion full of zombies and other evil creatures. This is yet another blast from the past that leaves you with the feeling of playing it back in the day.

Now many people are wondering about the gameplay aspect of RE:DS. Like every other RE game, you are going head-to-head with evil zombies who are out to kill you and destroy humanity at all costs possible.. Now with the DS it’s hard to imagine the possibilities with the touch screen. Now for one, there is the touch screen slashing feature. This has been confirmed and seems to be a very fun aspect of the game, I mean what’s better than slashing up some zombies with the touch screen?

The rest of the gameplay is going to be very similar to the original Resident Evil due to it’s a copy, but with the DS there is sure to be more to the gameplay that meets the eye like use of the touch screen and the microphone.


Hm…Kind of looks like my ex…just kidding!

With all of these features and some more to come, Resident Evil: Deadly Silence will be sure to be an instant hit packing in hours of exciting and horrific gaming experience that can only be found in the Resident Evil series. This will definitely give Resident Evil another huge boost like RE4 and make the franchise grow even bigger than it is now.

Who knows what’s in the future for Resident Evil, maybe some more games and a couple of more movies, but what we can tell you is that the series won’t go done without a long well battled fight. Be sure to look out for Resident Evil: Deadly Silence on the shelves in February. I sure know I’m getting myself a copy, what about you?